NEC Avenue / Sega
HuCard
1990
This game seems to be a bit of a fan favorite. I like it well enough, but I'm not crazy about it. I think that it's very reminiscent of Space Harrier and that it doesn't stand up well in comparison. SH has a lot of cool enemies and its levels are pretty wacky and colorful. After Burner II's jets-and-fields theme just isn't as appealing to me.
More importantly, I need to utilize a little strategy in SH. ABII's gameplay, even outside of this comparison, is too facile: shoot and dodge and shoot and dodge and--SPEED BURST--and shoot and dodge. When I first beat SH, I felt like it was the ultimate result of the practice and planning I had put into the game. No, it wasn't especially difficult to do, but I did feel that the experience was a rewarding one. By contrast, when I first beat ABII, I felt like it was simply because I had bothered to start up the game enough times that making a successful (and perhaps lucky) run through all twenty-three stages was an inevitability. I didn't feel like I had pulled off anything particularly significant or that I had achieved something as a result of earnest effort.
More importantly, I need to utilize a little strategy in SH. ABII's gameplay, even outside of this comparison, is too facile: shoot and dodge and shoot and dodge and--SPEED BURST--and shoot and dodge. When I first beat SH, I felt like it was the ultimate result of the practice and planning I had put into the game. No, it wasn't especially difficult to do, but I did feel that the experience was a rewarding one. By contrast, when I first beat ABII, I felt like it was simply because I had bothered to start up the game enough times that making a successful (and perhaps lucky) run through all twenty-three stages was an inevitability. I didn't feel like I had pulled off anything particularly significant or that I had achieved something as a result of earnest effort.
Still, ABII certainly has its merits as a fairly exciting little pick-up-and-play title. And there's some really nice music in it, most notably the catchy bit that typically accompanies the transition from the second stage to the third.










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