There's no question about it: both of the Turbo's Crush games rule. But Alien Crush has a certain appeal for me that the formidable Devil's Crush has never had. Nostalgia plays a part in this; I had partaken in eleven years of alien obliteration prior to setting foot in DC's den of iniquity. Also, I prefer the music in AC, repetitive as it may be. The two selectable compositions--one a fast-paced torpedo of a tune and the other an eerie distortion-laden dirge--prove to be very memorable numbers, as do the bonus round tunes and the brief Game Over number. Most importantly, AC feels better to play, mainly because I don't like the fact that DC's playfield scrolls as the game's camera follows the ball. I know I'm in the minority here, but the "blinking" that takes place in AC as the ball crosses over into a new section of the field has never bothered me; and I like being able to see my flippers at all times, especially when the ball is making a fast trip south.
I wouldn't try to convince anyone that Alien Crush is the better of the two games because, well, it isn't. Speaking as "objectively" as I can on the matter, Devil's Crush is superior in almost every way, and it's the one I recommend first to people who haven't played either. But if I'm in the mood for a quick, fun thirty minutes of video-game pinball, AC is the title I reach for.

Little alien critters emerge from brains and cocoons you bust open. There's another way to come across these creatures: the big purple guy occasionally spits 'em out at you.

Here are Alien Crush's bonus rounds. You can count on playing the "centipede" one about seven trillion times during any given game.






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