I've always liked NAI's little introductory bits, when kidnappings take place and angry Higgins holds up his fist against a fiery backdrop. It's even more awesome than the Last Alert BURNING KAZAMA scene! Well, not really...but it definitely beats the "Mode 7 falling fat man" nonsense in Super Adventure Island for the SNES.
Sadly, I'm old and crabby now, so I don't get a kick out of the "showtime" intermissions anymore (a chubby guy dancing around with a bunch of animals--blech). What makes me crabbier is the rather poor music. The graphics range from typical old-school platformer stuff to rather impressive multi-layer material. Almost the entire adventure is cake, with no truly tricky spots until stage 6 (of 7), and every boss (including the last one) is easy to defeat.
You'd think that all of these factors would combine to produce a rather mediocre game, but New Adventure Island is actually one of the most enjoyable HuCard games around. The fast-paced action is its bread and butter, and once I get going with this chip, I pretty much can't stop playing. While it's not particularly tough, it keeps you leaping, dashing, and tossing constantly, all at a quick, unabated pace. You've always got to be on your toes, and the smooth controls really allow you to get in a zone and just enjoy the breezy ride, making it a perfect biding-time, pick-up-and-play sort of adventure. It doesn't have any memorable moments that will stick with you forever, but its pure playability will make you return to it often, making its general lack of difficulty forgivable.

The Mario-style agenda: four sub-stages per "world," with the fourth taking place in a boss's castle.

Despite Higgins' concerned countenance, the bosses are easy to beat. The bear can cause some trouble with his "ice wall" attack, though.












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