I've played through this magnificent action-RPG five or six times now. It's a grand, beautiful adventure game that is far too easy and criminally short; it doesn't come anywhere close to its predecessor in terms of challenge or scope. However, that might not be a negative for people who don't feel like contending with a daunting language barrier. This episode is quite easy to get into and enjoy, and judging by my own experiences, it has fantastic replay value.
The action is still primarily bump-and-run Ys-style fare, but combat is more entertaining here thanks to the inclusion of actual attack animations. You still send Areios crashing into his foes as if he's a speedy, maniacal linebacker, but now he hacks away with his sword as you do it. Your computer-controlled allies get attack styles of their own: while you're doing your slashing, Lykos may be tossing knives; Pyrra, hurling fireballs; and Media, shooting arrows, with lots of enemies facing the group at once. Field excursions feel extremely exciting and chaotic with all that action going on, even though the gameplay is still a matter of bumping at heart.
Now, the lack of puzzles is disappointing, as there are so many cleverly constructed ones in the first game. Here, the most puzzling conundrum is how exactly Pyrra suddenly became hot. (Even Areios seems baffled by this.)
Among those merits is town design. LoX2 features some gorgeous, enormous towns, very atypical in design for 16-bit-era metropolises. Now, milling around these gargantuan villages will be anything but enjoyable for folks who want to get right to the action, but if you're the type who likes a leisurely pace and you enjoy taking in the sights on offer as you stroll about fantasy towns, you'll love this for sure, as everything from a humble hut in the woods to a giant urban seaport looks absolutely wonderful.