I'd long thought that when the time finally came for me to jot down some thoughts on SuperGrafx Ghouls 'N Ghosts, I'd get the standard comparisons with the Genesis version out of the way quickly and focus on what makes GNG such an awesome action-platformer to begin with. I doubt there is anyone at this point who hasn't been exposed to the typical commentary regarding the SGX card's nicer colors, superior audio quality, and higher level of difficulty. No need for me to deliver the message yet again when everyone has heard it all before.
Of course, this was before I'd even played the SGX game.
Well, I've decided to scratch that plan, as I was completely blown away by this incredible effort even though I'd owned and enjoyed the Genny GNG cart for many years (and my like for it has not waned a bit). Faded colors were replaced by brilliancy; melodies once weak were made rich and atmospheric. And the SGX rendition really is tough as hell, constructed through and through for true hard cases.
And now that my astonishment has been noted, I can proceed with my observations regarding the core game itself. GNG received a lot of attention back in the day for its gigantic bosses, particularly the Shielder (or "Statue of Terror"), the armored cyclopean head-wielder who guards the gateway to Area 2. He and The Legendary Axe's Jagu were impressive overgrown representatives of the new army of game-villain behemoths that appeared at the dawn of the 16-bit era; but while those two giants got most of the press, they were hardly without peer, even within their own respective games.