Yeah, the concept is simple: bumble around a maze, level up a bit, purchase some equipment, find the key to the boss's room, and beat the boss. And, yeah, the game is very repetitive, as you do the same thing in each of its twenty-two dungeons, all of which look the same. In spite of those facts, I actually like Double Dungeons a lot, for a number of reasons:
- The gameplay is incredibly fast paced. You practically fly down the hallways, covering huge sections of the dungeon in mere moments; and with turbo revved up, you can rapid-hack right through almost every fight.
- It's an absolute blast in two-player mode. Something about teaming up and solving the dungeons with another person makes DD so much more fun to play (even though I like it quite a bit when going solo). Tackling the game with a partner inevitably leads to memorable late-night sessions. And, for whatever reason, I always get a kick out of encountering the other player.
- The title screen music rocks. Granted, the track sounds somewhat, uh, warbly in the middle, but the drums just never let up, making for a pretty sinister and awesome tune.
- The dungeons employ a pseudo-scrolling hallway effect that works extremely well. It's accomplished via a very simple trick, but it looks so much smoother and better than the chop-chop-along movement in a lot of other old first-person games.
- I really like many of the monster sketches, though they may not be fine works of art. There are some surprisingly huge/grotesque creatures to deal with...
- Most people probably don't, but I dig the US version's box art.
Double Dungeons is a neat game that all Turbo players should grant a fair shot, ideally in two-player mode. Give it a try and you might end up surprised at how addictive and entertaining it can be.





















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