Prerelease Deep Blue screen caps were so appealing to my NES-weary eyes that I fell in love with the game and its gorgeous underwater visuals before I'd even bought a TurboGrafx-16. One of those amazing shots accompanied an EGM "upcoming game" capsule report--you know, the type of blurb that typically contained nothing but general positivity concerning the title being previewed. But this particular paragraph lambasted the effort for overloading its playfield with brutal enemies. I shrugged off the crybaby barbs and proceeded to buy, beat, and love the game.
I still love it and frequently return to it, even though most folks still rip on it and claim it's too difficult. For crying out loud, people, it's not that hard. Acquire and power up the green cutter weapon and you'll be able to slice right through the enemy waves. The purple bubble beam is quite lengthy, powerful, and effective itself (but make sure your turbo switch is in the "off" position if you're wielding this devastator). Capture a single speed-up and your vessel will be good to go, and it comes ready to endure plenty of hits before finally sputtering out.
Now, let's look at this beautiful trip in detail.


Stage 1 - This gorgeous level acquaints you with some of Deep Blue's signature elements: front-line assault groups consisting of baby creatures precede the onslaught carried out by furious parents; and blaring, terrifying midlevel music alerts you to the advancement of the most serious threats. Enjoy the peaceful, relaxing melody that plays prior to the abrupt transition into undersea hell.


Stage 2 - This is a dark, scary stage with dark, scary music, but its neon inhabitants are actually very pretty.


Stage 3 - Here's an amazing level featuring awesome enemies, including hammerhead sharks, stingrays, tiger fish, and swordfish that streak forward like self-launching missiles. The underwater snowfall looks beautiful. The only problem is the carnival music.


Stage 4 - Your final destination is an elegant but danger-ridden sea palace. Pray for the best when the urchin downpour begins. Your enemies here, particularly the octopi, are fast and relentless.





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