This was the final stop I made during my experiences with the Duo's glorious Dragon Knight trinity, and I'm happy to say that the journey ended in fine fashion. DK3 is a third-person RPG, whereas its predecessors are first-person dungeon crawlers. This change in style made me a little apprehensive coming in, but the game turned out to be excellent.
GAME REVIEWS
Tuesday, June 30, 2009
Dragon Knight III
Friday, June 26, 2009
Dragon Spirit
Considering that Dragon Spirit, tame as it may be, allows players to control a fire-breathing beast capable of growing two additional heads as opposed to the usual spacecraft or fighter jet, it’s easy to understand why some people found it appealing during an era in which the 1942 brand of vertical shooter was prominent. But when also considering what was right around the corner for the sub-genre, with Compile in particular just about ready to get its act together, it’s equally comprehensible why, to put it bluntly, few people give a damn about this game anymore.
As horrid as it looks and sounds, Dragon Spirit could've been a genuinely memorable adventure had it featured some solid stretches of inspired action. But even its boss battles are plagued by problems that nullify their potential. Specifically, enemy leaders are way too easy to take down if combated with a powered-up dragon.
Thursday, June 25, 2009
Dragon Saber
Wednesday, June 24, 2009
Somer Assault
This game appealed to me instantly, and it just doesn't get old. The mazelike levels are enjoyable if simplistic; the novelty of playing as a slinky never wears off; the music is nice; and the graphics are appealing enough, with some pretty backdrops here and there.

The exchange between the slinky and the sorceress at the beginning is funny. I would've liked to have seen more such exchanges take place.

I wish Atlus had made the levels larger and dropped the time limit so that players could explore the labyrinths and find secrets at their leisure instead of racing against a clock.

More regular enemies would've been nice, as there are very few and they're mostly meek. Some cooler weaponry (so that the slinky could evolve into a true beast of destruction) would've been awesome as well.




















































