Showing newest 4 of 25 posts from July 2009. Show older posts
Showing newest 4 of 25 posts from July 2009. Show older posts

Friday, July 31, 2009

Asuka 120% Maxima BURNING Fest

~ ASUKA 120% ~
Fill-in Cafe / NEC Avenue
Super CD-ROM
1995

This is far and away my favorite one-on-one fighting game. While technique and strategy are indeed required if you want to get really good at it, the focus is placed mainly on the fast and furious action. There's no need to burn the midnight oil studying move lists or practicing combos; you can jump right into the fray and reap immediate enjoyment. The controls are perfect; the game feels fast and fresh, distinct from the many 16-bit SF2 clones. The soundtrack is great and two-player mode is a blast.

I know many people will write this title off because it's about high-school girls, but it probably isn't what you expect. It's not "naughty"; the character designs emphasize wackiness and distinctiveness over cuteness or sexiness, and all the girls have neat techniques to perform. Anyway, even if you're not into fighting games (I'm not a particularly huge fan of them, myself), you should give this one a try.


These aren't your usual high-maintenance high school girls.


My favorite is Karina, the biology student whose explosive pet frog helps her in battle.


Titular Asuka is Karina's main rival. I bet if the two teamed up they could take down Ryu and Ken, no problem.


There are plenty of crazy ways to hand out (or receive) a beating.

Thursday, July 30, 2009

Madou King Granzort

~ GRANZORT ~
Hudson Soft
HuCard (SuperGrafx)
1990

Granzort is a little reminiscent of Blood Gear's sidescrolling segments, which isn't all that surprising considering that Red had a hand in both. That doesn't mean you should expect it to match BG as far as action and depth go, but it does boast a cool gameplay feature absent from its aRPG cousin: the availability of three playable characters, each with its own distinct techniques and weaponry, and each selectable on the fly.

There's the fearless RED robot, who fucks shit up with his earth-shaker ability and awesome energy-blade.

There's the slick GREEN robot, who utilizes his handy hover-skills to reach faraway platforms while slaying adversaries with a neat beam-bow.

And there's the rather wimpy BLUE robot, who wields a weak baton-like thing and cowers behind a defense barrier.

Switching at the right times will be necessary not only to destroy all of your enemies, of course, but also to make it through the vast, occasionally maze-like levels. Granzort isn't just about plodding along and smashing stuff. There's plenty of room for exploration here, and if you take the time to deviate from straight-ahead villain-crushing, you can find lots, and lots, and LOTS of extra lives.

Sadly, this brings us to a couple of gripes I imagine some people will have about the game. Aside from the occasional shield icon, there isn't really much to stumble upon while exploring except for the copious 1-ups. And once you collect dozens (literally) of those, the game might not feel very exciting or challenging. Boring background graphics in a number of stages won't help sustain interest.


Granzort gets off to a good start graphically with nice colors and parallax (though the bushes and ruins look paper-thin as they scroll by)...


...but later backdrops are drab. At least the action remains sweet.


Regardless of how they look, the levels are pretty fun to explore, though you can search high and low without finding anything besides unnecessary 1-ups.


A few good whacks to the head will take care of this guy in Stage 1...


...but he wisens up for the return bout.


The blue robot is, for the most part, a throwaway character, but his defense barrier is essential during certain boss fights.


Head shots are in order here.


The last beast isn't very mobile, but it creates other creatures who can cause a lot of trouble. Deal with them quickly if they're of the troublesome sort; but when a foe who doesn't do much materializes on the right side of the screen (like the red goober in the above shot), leave it alone and bust up the boss with ease.

Tuesday, July 28, 2009

Fighting Street

~ FIGHTING STREET ~
Hudson Soft / Capcom
CD-ROM
1989

Ah, good old Fighting Street, the first TGCD game. I didn't buy it back then. In fact, having never been too interested in it, I didn't buy it, period. But one day it showed up as a surprise freebie inside my Kabuki Den case. The PC Engine gods clearly wished to deliver misfortune upon my home that miserable day.

But first, the good stuff. Well, the voices are horrible enough to be somewhat amusing. And some of the backgrounds don't look all that bad. I like the British countryside in Eagle's stage.



But it's all awful after that. The fighters are large but look terrible...



...while the bonus rounds are jokes.



But the worst part would have to be the controls. No matter how many fighting games you've conquered and how many quarter-circle moves you've performed throughout your gaming career, you'll have a tough time getting Ryu to pull off his trademark techniques with any sort of consistency. The thing that saved me is that the special moves, in the rare instances that the game actually lets you perform and connect with them, do lots of damage. Two or three will put an opponent down for the count. So I just kept inputting the required button combinations and prayed for a couple of successful attempts before my energy was gone. No, this isn't much fun, but it's about the only way to get by in this game.



FS is easily the worst PCE fighting game. If you don't already own it, avoid it. If you receive it for free, ship it back to the sender.


Monday, July 27, 2009

Tengai Makyou Fuun Kabuki Den

~ TENGAI MAKYOU KABUKI DEN ~
Hudson Soft / Red
Super CD-ROM
1993

Kabuki Den is my favorite Tengai Makyou game and certainly ranks as one of the upper-echelon PC Engine RPGs. Contrary to chronology it may be, but I always recommend playing this part first if you're interested in the PCE TM games. While Ziria initially seems primitive and slow, and even Manji Maru needs a few hours to really hit its stride, Kabuki Den is crazy, colorful fun from the outset, sure to pull you in with its vibrant visuals, uproarious cinemas, and wacky main character.



The game revels in delivering the unexpected, making it one heck of an exciting and surprise-filled ride. You'll confront singing bosses, clown around at amusement parks, and even journey to London (and be treated to some amusing English dialogue). But it's not all about carrying on and being goofy, as you'll undoubtedly grow quite attached to the unique little band that Kabuki heads up, and experience some traumatically tragic moments. (One scene in particular is especially affecting and unforgettable.)



And the final stretch features some of the craziest surprises you'll ever experience in a game. The string of money moments near the end drops like a fucking bomb; it's insane, like the Usual Suspects ending of games, but much wilder than that.



Of course, none of the show time stuff would mean much if the actual gaming elements didn't hold up their end of the deal; thankfully, Kabuki Den's in-game mechanics and superficials are perfectly fine. Battles are reminiscent of old Final Fantasy rumbles presentation-wise. Characters and monsters run back and forth to hit each other and spell animations are tossed in, but the scuffles play out fairly quickly, and you get some nice (if simplistic) backdrops to boot. There's even a command that allows you to engage in battle whenever you want, so you don't need to run around in circles waiting to be attacked if you want to level up.



The music is good, although it probably isn't the type of stuff that'll stick with you forever. Among the best tracks are a somewhat-eerie temple tune surprisingly reminiscent of Super Castlevania IV music and a minor-boss number that features some fantastic bass parts.



Longtime Duomazov ally Justin Cheer wrote a very good walkthrough for the game ( http://www.gamefaqs.com/console/turbocd/game/589284.html ), so you don't need to worry too much about the language barrier. The menus aren't covered in the guide, and they can be pretty daunting at first; but it should be smooth sailing after you've got the basics figured out, and you'll be all set to go with Manji Maru as well, since it plays in pretty much the same fashion.