~ YS III: WANDERERS FROM YS ~
Falcom / Hudson Soft / NEC
CD-ROM
1991
I bought my TG16 as soon as it came out in 1989, but it wasn't until early '92 that I finally acquired the Turbo CD. By that point, it was darn near impossible to find a copy of Ys Book I & II on store shelves, so I bought and played through Ys III first (and ultimately managed to obtain I & II a couple months later). I'm kind of glad it worked out that way. The rap on III at the time was that it was pretty good but a hefty disappointment after its magnificent predecessor(s). Since it was my first Ys game, I didn't have to worry about it letting me down in that respect, and I got to enjoy it based on its own mettle. And enjoy it I did, and still do.

I'm sick to death of hearing about the rough scrolling. Yes, it was disconcerting when I took my initial steps through the first town, and perhaps due to memories of that experience, I still note the unattractiveness of that particular part each time I start up a new game. But for the rest of the adventure, I don't even think about the scrolling. In fact, I think the game looks pretty damn good, with lots of very cool, very nice-looking backdrops on display, such as the one with dragons circling volcanoes in the distance.
I've always dug the view of the climb up the circular stairway near the conclusion, and the theatrics of the wall-bursting, stone-busting final confrontation.
And the music rocks, plain and simple. It doesn't offer the type of variety that can be found in I & II's soundtrack, but if you dig exciting, up-tempo tunes that feature some good, crunchy riffs, you'll like what you'll hear here. I especially love the dark, dirty breakdown that follows the awesome solo in the Tigre Mines track. But one of the best tunes in the game actually isn't a rock number. It's the enchanting melody that plays during the "Beginning/Continue" screen.

The great music augments solid, fast-paced gameplay. I've noticed that a lot of adventure games that are either side-view all the way or feature side-scrolling action portions get away with combat that's merely passable, simply because their overall package includes sweet visuals and/or great questing elements. But Ys III actually gives us hacking and slashing that would be truly satisfying even if evaluated on its own. I like how you can just hold down button II and charge forward, tearing apart everything in your path.
The cool music, cool combat, and yes, cool visuals, make Ys III a definite winner, but I do have some complaints. I'll get the "short and easy" spiel out of the way first. Actually, I don't really care about the easy part so much, but while some of the bosses (such as the volcano dragon) are fairly cool...
...others are just lame, especially the thing stuck to a cave wall...
...and then there are a few who don't do much of anything at all.
As for "short," I didn't expect an epic adventure or anything, but a single evening is about all it takes to get through the whole thing, and that's just not enough for a quest game that's devoid of challenge to begin with. Making the levels less straightforward would've been nice and might've helped eliminate the issue of brevity. As it is, even when some "tricky" elements are included in the stage design, it's still always quite clear where you must go and what you have to do to get there.

And I think people should complain more about the horrid voice acting than the scrolling. It's not just that they didn't get an all-star cast like they did for the first game. It's that the people they did get did an absolutely horrible job. The only one I kind of liked was Chester's, but that was because tragic antagonist Chester strikes me as such a goofy, awkward fellow, and the VA has goofy and awkward down pat, as if thanks to his own real-life aspects. Elena is supposed to be a sweet, endearing, "eyes closed while she prays for Adol's safe return" type...
...but her VA is so awful that I didn't find her to be an appealing character in the slightest. And I had to cringe when the Dogi VA lectured Adol on being a true warrior.
Part of the Dogi downfall during that part was due to mediocre writing, and, speaking now as a fan of I & II, that's another thing I didn't particularly like about this episode: Some of the scripting is just too silly. A few bits are kind of funny in a dumb way, but this sort of stuff would've never snuck its way into the heavy drama of Ys I & II. It's not that I don't like when sequels change things up--hell, I dig FFX-2--but dopey scripting has no place in an Ys game if you ask me. At the very least, they could've spared Adol his part in the foolish dialogue. I much prefer the cool, aloof man-of-few-words in I & II to the garrulous, insecure dumbass who stars here.
But again, the action and aesthetics are the reasons to play this game, and my complaints are minor when viewed in light of the game's virtues.