People often compare this game to Dragon Spirit, which I think is inane. The respective control setups are similar, as each grants you a main weapon with which you can take out aerial foes and "bombs" so that you can deal with enemies on the ground, but that's where the similarities end. Cyber Core is faster and has much more action than Dragon Spirit; it really is one of the "busiest" chip shooters, while crappy DS simply plods along. Delightful, upbeat melodies and a lovable cast of big-bosses and mini-bosses contribute to CC's irresistible charm. Veteran players will have little trouble beating it, but its fast-paced action gives it good replay value.

It's unfortunate that most of CC's backgrounds don't look very nice, but the game thrives on speed and onscreen activity, so its visual shortcomings are hardly devastating.


Most of the midbosses actually do look pretty cool, and they're lots of fun to fight, especially the enormous mosquito who wields a mighty sword of a proboscis and the gargantuan moth who plops himself onto the playfield.


Some of the bosses really make you work. You'll have to sneak through a barrage of projectiles and smaller vermin to make precise bomb strikes on the massive spider. The final boss, on the other hand, gives up after taking just a few seconds' worth of direct hits from powered-up weaponry.


Speaking of weaponry, four different devastators are at your disposal. If you power up the mighty blue "pinwheel," you'll find yourself flying freely for most of the adventure. The defense-oriented green shot had the most promise, as it unleashes sickles capable of eliminating any sort of enemy-emitted projectile, but CC gives us little reason to play with a conservative game plan.


Look down at Stage 2's desecrated city to see a line of funny little beetles scampering down the road. The game employs more-serious enemy designs later on.



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