Final Blaster is a maddeningly inconsistent shooter. It supplies you with a sweet charge shot that takes the form of a phoenix, and it gives you plenty of options regarding the management of your companion pods (you can utilize them as stationary frontal shields, have them trail or rotate around you, or set them off as smart bombs), but your craft's main gun blasts and auxiliary laser beams are not terribly interesting. The soundtrack scores winners with its Stage 2, Stage 6, and final boss themes (energetic, ominous, and chillingly dramatic, respectively) but wastes time with plenty of forgettable numbers as well. And while the last boss's cocoon-lined lair looks very cool, the generic space-and-base scenes that precede it do not.
GAME REVIEWS
Tuesday, December 28, 2010
Final Blaster
Sunday, December 26, 2010
Emerald Dragon
I took on Emerald Dragon for the first time right after I'd finished my first playthroughs of Kabuki Den and Manji Maru. ED was in an unenviable position, trying to follow in the footsteps of two RPG legends and all, but it got off to a brilliant start, especially aesthetically. Its soundtrack features some great instrumentation, and its graphics are appealing and colorful.
And that right there was the biggest disappointment: upon completing ED, I felt that the special climactic moment I'd been anticipating throughout the entire adventure never actually materialized. Sure, it has some shocking moments, though for all the blood and screaming it tosses out there, it basically indulges in one cinematic cliche after another with its "tragedies." And sure, it has some "touching" moments, though the sweetest one of all occurs during the first thirty minutes of the twenty-five hour ride.
So in a fashion, it has its share of surprising moments and emotional moments, but ED doesn't feature THAT moment, a moment that sticks with me, the sort of singular event that most elite adventure titles can boast of. Its cast is of no help, as the characters themselves do little to stand out or offset the cliches. The villain whom you'll spend a large chunk of your quest pursuing comes off as more of a clownish Drax than a sinister Phades, even though he looks pretty cool (in some scenes, at least...). And with the heroine spending almost every second of the journey in tears, I stop feeling bad for her after a while and start wishing she'd just stop blubbering.
Tuesday, December 21, 2010
Efera and Jiliora
This one has been a favorite of mine for ages. I also love the Gude Crest anime (which features the two heroines), and if you're thinking about purchasing the game, I highly recommend that you acquire said anime as well. It'll fill you in on the basics of the plot, though the game changes a lot of things and actually tells a much longer and more intricate story.
There are also plenty of cool, impressive bosses. In terms of attack techniques, they beat the Ys bunch hands down.
Saturday, December 18, 2010
Rainbow Islands
I wasn't expecting all that much from Rainbow Islands when I purchased it. I do enjoy Parasol Stars, its acclaimed descendant, but not nearly as much as everyone else seems to, and the consensus has always been that RI is similar in some respects to PS but not quite as good. As it turned out, consensus had misled me. I ended up loving the game.
Friday, December 17, 2010
J.B. Harold Murder Club
I was so into this mystery game when it first came out that, as I proceeded with my virtual investigation, I actually jotted down notes in the little black-and-white case booklet that came with the disc. It's a simple game to play, a point-and-click affair that has you go around town questioning people and looking for evidence to help solve a murder case.


























































