Showing newest 5 of 16 posts from March 2010. Show older posts
Showing newest 5 of 16 posts from March 2010. Show older posts

Tuesday, March 30, 2010

Jack Nicklaus' Turbo Golf CD

~ JACK NICKLAUS' TURBO GOLF ~
Accolade
CD-ROM
1990

Jack Nicklaus CD doesn't depart from the HuCard version's play system, which is fine with me: Turbo Golf is a mechanically sound title on either medium. Unfortunately, the CD rendition also stands pat with the revoltingly crude visual style "boasted" by the TurboChip...



...and forces players to sit through the same slow, stupid course redrawings in between shots.



Thankfully, JNCD does not retain the card's in-game silence; in fact, it allows you to select from three different tunes during play, and surprisingly enough, all three are pretty good. You'll enjoy listening to them as you tour the disc's five different courses. (The mute TurboChip offers but one.)



Other additions come off as obligatory CD-version tack-ons. The opening cinema is a three-screen throwaway, and Jack's advice being read aloud isn't much of a "special feature."



If you consider the HuCard Jack Nicklaus a decent title (as I do), you'll probably want to upgrade to this version for the music and the extra courses. If you're just looking for a quality golf game for your Turbo, well, Fine Shot Golf on Human Sports Festival remains light years ahead of this. Should you crave more than a single representation of the sport, give Turbo Golf CD a try.


Monday, March 29, 2010

Power Golf 2: Golfer

~ POWER GOLF 2 ~
Hudson Soft
Super CD-ROM
1994

This is definitely a step up in quality from the original Power Golf, thank goodness. PG2 plays better than its predecessor and boasts superior course design.



It's more sophisticated in general, presenting much more in the way of course and play-mode selection.



There are some downsides, though: holes play out slowly because the game often likes to switch views of the ball three or four times during long shots (and with each switch comes a slight delay)...



...and some of that mighty CD power is wasted on horribly grainy "videos" and useless digitized pictures.



I prefer Fine Shot Golf (which can be found on the Human Sports Festival disc) because it's livelier, faster, and more fun overall. Still, golf fans and people who actually enjoy the first PG should be happy with this title.


Sunday, March 28, 2010

Dekoboko Densetsu Hashiru Wagamanma

~ LEGEND OF DEKOBOKO ~
Renovation / Telenet
CD-ROM
1990

For those who aren't familiar with the legend, this Dekoboko is an overhead-perspective "combat racing" game that leans heavily towards the "cutesy" side of things. You drive through (or leap over) ponds, ice patches, lava streams, and snowy wastelands...



...while evading cows, snowmen, fish, birds, elephants, and flame-spitting dinosaur-things...



...and walloping your opponents with weapons bought at shop screens in between stages.



The silly courses should be the colorful highlights of Dekoboko, but they get rather boring as the game goes along. Some canvases are dominated by ugly yellows and browns, and a simplistic Lego-land can't exactly compete with Mario Kart's rainbow road.



The musical tracks are forgettable except for the two vocal numbers (a goofy male vocal at the title screen and a decent female vocal at the end) and the Stage One theme, which is remarkably reminiscent of Basted's soundtrack.

Superficial disappointments could've been overlooked if the gameplay were solid, but it isn't. Dekoboko was basically designed with five-player action in mind, as it insists on all cars being on the screen at all times. This means that if you're leading the pack, you'll be a mere centimeter or so away from the very top of the playfield and have no time to avoid obstacles that suddenly appear. On the other hand, if you hang back, you run the risk of being knocked around by the bottom of the screen, which will send you into a spinout. The spinouts are the most irritating part of the experience, as it can be very difficult to "right the ship" and you often end up caught in an inescapable chain of spins.

So you pretty much have to hang out somewhere in the middle, conserving your energy and avoiding the devastating spinouts until the very last stretch of a given track (you'll have to remember when each one is about to end), when you can finally make your move and go for the win.



Ultimately, this is more of an obstacle course run than it is a racing game, and there isn't much of a speed element anyway, as the cars basically just roll along. Give it a try and you'll probably end up agreeing with me that the coolest thing about Dekoboko is that Yuko and Megas make brief appearances during the opening cinema.


Friday, March 26, 2010

Super CD-ROM Taiken Soft Shuu

~ SUPER CD-ROM TAIKEN SOFT SHUU ~
Hudson Soft / Red / Falcom
Super CD-ROM
1991

Duomazov friends and fans have been clamoring for us to cover this one for quite a while now, so here goes. This is essentially a two-demo disc that allows you to "try out" Tengai Makyou II: Manji Maru and Dragon Slayer: The Legend of Heroes.



We already have reviews posted for the full versions of the two titles, so I'm not gonna BS around with positives and negatives and all that as far as the games themselves go. But I will fill you in on how much "game" you can expect here.

Don't expect much from the Manji Maru sample. Visit a town, visit a cave, do a little grinding, and beat up a boss... It all amounts to a thirty-minute glimpse of a fifty-hour epic, and it isn't really a great indication of what the adventure has to offer, though the one boss fight will probably come off as being pretty damn cool.



We get a more substantial slice of LoH here, a full chapter of the six-chapter journey, which means a little over an hour of a quest that lasts for ten. You can visit a number of villages and even put together a full four-member party before the demo closes its doors and demands you check out the real game for more.



Speaking of the real games, since the full versions of Manji Maru and the Japanese Legend of Heroes can each be had for the five bucks or so it would cost to acquire this disc, well, who needs the demos anyway? This isn't some sort of elusive rarity either, and it boasts zero enticing "extras," making it an unnecessary item for all but the most devout PCE collectors.

Tuesday, March 23, 2010

Dragon Slayer: The Legend of Heroes II

~ THE LEGEND OF HEROES II ~
Falcom / Hudson Soft
Super CD-ROM
1992

Fans of the first Legend of Heroes will feel very comfortable with this follow-up. Say hello again to a little playfield and littler sprites...



...and reacquaint yourself with an easy-to-use, super-fast battle system. On an unfortunate note, the enemy designs remain lackluster.



Not everything stayed the same. While the original could easily be conquered in under ten hours, this one might well require thirty your first time through it. That might sound like a good thing, but you have to spend so much of that extra time accumulating money and experience that the adventure becomes a miserable grind at times. It didn't wreck the game for me, as I'm not one to mind some perfunctory leveling, but you'd better make sure you won't mind it either before you get going here. Many obligatory, unexciting battles await you.



But the responsibility for maintaining the player's interest for a quest three times as long as the one that preceded it apparently encouraged LoH2's designers to step things up as far as storytelling goes. While LoH indulged in anime-style theatrics only during its opening and closing sequences, its sequel boasts between-chapter cinematic intermissions. This is mainly conversation-type stuff, though, nothing particularly exciting or mind-blowing...



...and the best artistry and a little more flair are still to be found at the beginning and end of the quest.



These portraits tell a tale intended to be a few-years-later continuation of the story we experienced the first chapter of in LoH. Since the crafters of this tale didn't want to have you traipse around the same old overworld locations for another full quest, they came up with an alternative primary setting: an incredibly intricate network of underground tunnels. Nope, you won't be retracing many of the steps you took in LoH; instead, you'll spend hours and hours and hours and hours trying to find your way around bleak, dark tunnel mazes. Needless to say, the "environments" get a little dull.



One potentially enjoyable element of those tunnel journeys is the challenge of evading enemies. In the first game, you needed to obtain special items to be able to see where hostile creatures were positioned on the map. Now, roving monster groups appear as black blobs without any item-finding required, and these blobs are often numerous and sometimes extremely aggressive. Pulling off your best Barry Sanders moves to dodge an undesirable encounter can actually be lots of fun.



Another interesting play element is the magic system. Instead of costing typical MP, each spell has its own "vial" displayed in the character-stats sidebar; a vial empties when the spell it represents is cast, and it gradually refills as you go about your business on the field screen, with certain powerful spells requiring more recharging time than others. It's definitely a neat system, perhaps not preferable when all is said and done to the traditional method, but cool and effective enough for a one-game go.

More than merely effective is the music, which is flat-out exceptional at times. As was the case with the first game's tunes, LoH2's tracks are basically Ys-like arrangements that might be hard-pressed to make the final cut for an Ys adventure, but still, some of these town and cave numbers are absolutely fantastic.

Character design is also an LoH2 strength. True, you still have to tolerate a precocious blonde kid as the lead, but he has likable fellows to travel with and heinous villains to confront.



LoH2 isn't great overall, failing even to measure up to its predecessor. But it retains many of the solid gameplay elements that the successful first title relied on, introduces some cool new ideas, and delivers more good music. As long as you won't mind the tunnel treks and excessive grinding too much, you should find it to be a PCE RPG worth experiencing.