Daisenpuu was a strange choice to receive the CD "upgrade" treatment, as it's an example of a game that simply is what it is. Its soundtrack was fine as performed by chip, so there was only so much that could be accomplished for the sake of the overall package via red book remixes. To make the project worthwhile, NEC would've had to stray from the original game's stubborn adherence to a tank-and-boat-stocked enemy lineup and perform major alterations on the dull stage designs. Tossing in a batch of new weapons wouldn't have hurt either. And if they were gonna go to such lengths, their efforts might as well have gone towards an entirely new game rather than a remake of something that never really had much potential anyway.
We had an idea from the outset that the music wouldn't be much of a factor here (though it's still a shame that they screwed it up so badly), and we knew that "remaining faithful" to the original's theme and gameplay would limit the potential of the project. The least that NEC Avenue could've done, though, was provide a bit of flashy context for the in-game drabness. Unfortunately, there are no cinemas to be found here. Level breaks of the most boring kind are implemented, and the horribly unrewarding "ending" screen is identical to the original's.