GAME REVIEWS
Monday, April 8, 2013
Blood Gear
Noting that it was designed by the estimable Westone and that it boasted awesome cover art and one of the coolest titles in gaming history, my brother Duomitri (a venturesome prospector of video-game gold) took a chance on Blood Gear before practically anyone else had even heard of it. The game didn't remain obscure for long after that, as Duomitri raved about the effort, often comparing it to Zelda II, an amazing old-school action-RPG in its own right. Indeed, BG not only succeeds in providing satisfying combat and questing elements but also presents a thrilling story that revolves around the strike-and-counter rivalry between a diligent, likable hero and a memorably malicious antagonist.
Like The Adventure of Link, Blood Gear places heavy emphasis on sidescrolling action scenes. But rather than having you assume the role of a scrawny elven lad brandishing a tiny blade, BG provides you with giant mecha capable of wielding lightsabers, mega-bazookas, shotguns, and a wide variety of other devastating arms. And instead of poking around mere woods and palaces, you get to explore factories, tundras, storm-lands, underwater bases, mechanized caverns, and the depths of outer space.
You even eventually pay a visit to a strange little village inhabited by phantoms.
Like Exile's, Blood Gear's town sequences represent a departure from its action scenes in that they're viewed from an overhead perspective. While they do ask that you partake in the usual RPG acts of commerce and clue garnering, they often also have you perform amusing little tasks, like breaking out of a prison and subsequently stealing an enemy soldier's uniform to engage in a bit of espionage.
Found in most of the villages are factories in which you may strengthen your mecha. You begin with a slow, clunky trash heap of a robot and end up with an absolute killing machine (and you decide on the manner in which to power it up, as you earn points for upgrading by slaying your adversaries). Even after your robotic warrior has attained god-mecha status, you won't simply be able to plow through the enemy forces; you'll have to plan as you proceed, switching up weapons when necessary and even pulling some acts of chicanery to fool a few awesomely powerful contraptions that'll bust you up in no time if you attack them head on.
Said contraptions (especially the largest ones) and most of the backdrops (particularly the ones boasting multilayer scrolling) are very detailed and colorful and look absolutely fantastic.
The last boss is an insane two-screen-tall terror machine, and right before you can attempt to deal with it, you have to annihilate a huge starship hovering about in space.
It's a fantastic conclusion to an adventure that never slows down. Don't expect all the fun to be backed by red book brilliance, however, as the tunes are mostly chip fare. The tracks are excellent, though, and very memorable, particularly the invigorating primary action-scene tune, a swingy composition reminiscent of certain Final Fight numbers, a dirty dungeon dirge, and the sentimental town theme.
I've held Blood Gear in very high regard over the years, viewing it as one of the twenty or thirty best video games I've ever played. Amazingly, it proves whenever I revisit it to kick even more ass than my memories tend to indicate. It's absolutely outstanding, one of the greatest Duo products of all time and a must if you enjoy adventure games along the lines of Zelda II, The Legend of Xanadu, and Exile.
Wednesday, March 4, 2009
Blood Gear
I love side-scrolling action RPGs and have played and beaten them all, including ones most donkey-anus lickers don't like (Zelda II crushes 1 and 3, if you disagree you're a fucking retarded spastic dumbshit fatso). I also love mechs, especially if they have burly legs and arms and look like what Thor would build instead of space shuttles if he was put in charge of Nasa. Blood Gear has both categories covered to the maximum allowed by Japanese law at the time.
The graphics are not the best 2D I've ever seen, but definitely some of the best the Duo has ever thrown out. Everything animates nicely, there is tons of color, and there's even some hefty parallax on certain levels. Some of the bosses are HUGE, and the last boss (in fact the whole last level) is insane. This is one game where I was more than happy with the ending, in fact it ranks in the top 3 ending sequences of any game I've ever played.
The gameplay is all side-scrolling action while town exploration is in the standard overhead RPG view. If you've played Exile or Exile II, you know the formula. I'd also compare it to Zelda II, Monster World IV, Wonder Boy 3 & 5, etc (in fact, Westone, the guys that did the Wonder Boy/Monster World games, are listed in the credits for Blood Gear).
One of the coolest things about this game is the experience system. Basically you earn points every time you defeat and enemy, then you go the mechanics shop and use them on whatever attributes you want. Each of the mechs has a different maximum, and unless you take your time you'll probably beat the game without having to max any of them out.
One final note, the language barrier is pretty much non-existent. The story comes across good through the cinematics, and there wasn't ever a spot where I got stuck for more than a few minutes. Someone with absolutely NO knowledge of Japanese (like me) can easily play through, beat, and enjoy this mammothly gnarly game. I can't recommend Blood Gear any higher, it's honestly one of the best old school games I've ever played.



















