GAME REVIEWS

Showing posts with label Fiend Hunter. Show all posts
Showing posts with label Fiend Hunter. Show all posts

Tuesday, April 2, 2013

Fiend Hunter


~ FIEND HUNTER ~
Right Stuff
Super CD-ROM
1993

I often liken Fiend Hunter to Blood Will Tell, a favorite of mine for the Playstation 2. BWT features a dark, compelling theme and solid 3D combat, but its main attraction is its boss cast. The colossus-confronting hero must hunt down and annihilate forty-eight incredible fiends, among whom are club-wielding lion-men, enormous armored minotaurs, bellowing demon ogresses, and a sinister six-armed deity who steals people's faces and tattoos them to his torso. FH's beastly villains aren't quite as impressive as BWT's yetis, golems, and specters, but there are over forty of them for you to engage in hack-and-slash combat, and their respective attack methods are varied enough to require you to devise fresh tactics for each bout.




Squaring off with all those skilled, striking creatures is the unfortunately named Feed Sluster, a lanky, goofier-than-he'd-like-to-admit Earnest Evans emulator whom women just can't seem to keep their hands off.


While Feed takes after Wolf Team's legendary treasure hunter in matters of appearance and temperament, he comes off as a mimicker of the Prince of Persia protagonist in action. Stretches separating fights have him dash, leap, crawl, climb, and ledge-grab PoP style.


Accompanying the hunter every hop, heave, and step of the way is a timid little demon named Exy.


The poor, diminutive fire fiend never seems to want much to do with monster hunting or devil battering but exhibits valor and skill by warding off attackers, illuminating dusky areas, nabbing out-of-the-way items, and flipping distant switches.


Feed himself is hardly a klutz. He's capable of performing myriad flips, swipes, and magic-based attacks in battle, and he controls well enough that pulling off any of his assorted moves is seldom difficult. In truth, the unlikely partners complement each other so marvelously that many of the cheap-tactics-prone fiends can hardly help but end up being clobbered. Stacking the odds further in the duo's favor is the fact that items can be bought in shops, found in niches, and won from villains that strengthen the warrior and his demonic chum in aspects of melee and magic ability.


It's unfortunate that Right Stuff couldn't make Feed animate nearly as well as his Persian predecessor, though the ungraceful manner in which the fellow goes about his business belies the general adequacy of the controls. The fiends themselves aren't graphically impressive, but many of them are intriguing in design, while the backdrops are generally dark but rarely revolting and occasionally look quite nice (particularly those utilized for outdoor sequences). The soundtrack also has its impressive moments, as it delivers both catchy and appealingly wacky numbers and gets serious and dramatic when it really needs to.


Despite the high number of respectable-enough ingredients that went into the title, whatever allure Fiend Hunter has is almost entirely attributable to its cast of creatures. It's never particularly ambitious with its exploratory elements or perplexing with its environment-based conundrums. It isn't aesthetically brilliant, and it can feel a bit rough at times. But the fun that comes with finding and battling distinctively designed devils makes players keep right on questing until the blood of the final fiend has been spilled.

Friday, November 20, 2009

Fiend Hunter



Fiend Hunter
Right Stuff - 1993 - Japan
Super CD-ROM

Fiend Hunter is a side view, 2D action RPG that uses the hard-to-
master control scheme of Prince of Persia. By that I mean that your character, Feed Sluster (the candidate for worst name ever in a video game until Star Ocean 4 was released) is well-animated and has many different moves he can pull off, but controls likes total shit until you get the hang of it. Not a big deal if you have the correct amount of chromosomes, but retards who are used to Mario-style easiness will definitely furrow their caveman brows and cry their little beady eyes out over it. Anyway, you'll be walking, running, crawling, jumping, jumping really far and pulling yourself up a lot of ledges throughout the course of the game.

Whenever Feed encounters an enemy he pulls out his weapon and the controls change. He can swing high, low, block, jump around, etc. It's almost like a Street Fighter game, except that you don't have to input combination commands to pull off moves. There's even magic attacks you can use which help out quite a bit. My only gripe with the battle system is that you can go from an enemy who is a cakewalk to the very next guy who will utterly DESTROY your anus. Some enemies are extremely cheap, and hitting flying enemies is a nightmare. But for the most part it's not too bad, and once you get down some cheap tactics of your own you can smite most enemies (except those flying ones).

The cinemas in this game are very nice with lots of animation and beautiful use of colors. Right Stuff may not have been the best company around but they sure know how to use the extra memory of the Duo to pump out some cool cinemas. The intro even has a half naked chick in it-- yeah she looks like a 12 year old boy, but at least they were trying. I also loved how they made Feed out to be a truly badass character instead of falling back on their instinctual Japanese penchant for faggotry in character design.

Fiend Hunter also features some minor RPG elements in the form of upgrading Feed and his sidekick Exy (the little blob of flame). Anytime you kill an enemy they drop a diamond which you can use to upgrade any of your or Exy's stats. Exy helps out quite a bit once he gets powered up so it's worth your time to invest some points in his growth.

Another nice feature is the ability to save anywhere. It might seem cheap, but trust me you'll need to utilize it. Some of the levels are VERY hard, and being able to reload and try again is a godsend. If you don't make it to the later levels with enough health and power ups, you're pretty much screwed, so reloads are highly recommended if you are doing poorly on a level. Fortunately there are plenty power ups and health items laying around if you bother to explore a little. There are also rings which will alter your stats a little, increase your health, etc, kind of similar to Ys.

The language barrier is minimal, it's a linear game that doesn't rely on much puzzle solving or interaction with characters. There are some puzzles and town exploration (only at the very beginning-- there aren't any other towns), but it's all secondary to the action.

NOTE- Everyone already knows Feed Sluster is a shameless Earnest Evans ripoff, who in turn was a shameless Indiana Jones ripoff.