

























Before purchasing PCE Altered Beast, I took a look at screens of it lined up against caps from the Genesis version, and the comparisons left me disappointed with (and very critical of) the HuCard's visuals. So I was absolutely amazed to find that said visuals are extremely appealing when viewed firsthand, mainly thanks to the gorgeous colors the artists employed. Some of the foreground objects and backgrounds that I'd scoffed at ended up looking not so bad onscreen. Even without parallax scrolling, the PCE version of AB looks fantastic. In fact, the colors add so much to the experience that I'd say I prefer the graphics here to those in the Genesis game.

I wasn't particularly happy the day I lugged Alien Crush home with me. I had journeyed to the local game store with the intention of picking up the famously intense Blazing Lazers, but some other Turbo-owning bums had apparently beaten me to the punch, as Compile's blaster was no longer in stock. A pinball game, regardless of the theme it was built on and the embellishments it was adorned with, seemed like a rather poor substitute. But it took only a few minutes of ball-and-flippers-style outer-space-creature annihilation for AC to ingratiate itself with me, and presently I find it anything but shameful that this game and its followup, a duo of thematically intense pinball titles, were among the system's most well-received releases.
There's no question about it: both of the Turbo's Crush games rule. But Alien Crush has a certain appeal for me that the formidable Devil's Crush has never had. Nostalgia plays a part in this; I had partaken in eleven years of alien obliteration prior to setting foot in DC's den of iniquity. Also, I prefer the music in AC, repetitive as it may be. The two selectable compositions--one a fast-paced torpedo of a tune and the other an eerie distortion-laden dirge--prove to be very memorable numbers, as do the bonus-round tunes and the brief Game Over track. Most importantly, AC feels better to play, mainly because I don't like the fact that DC's playfield scrolls as the game's camera follows the ball. I know I'm in the minority here, but the "blinking" that takes place in AC as the ball crosses over into a new section of the field has never bothered me; and I like being able to see my flippers at all times, especially when the ball is making a fast trip south.
I wouldn't try to convince anyone that Alien Crush is the better of the two games, as it isn't. Speaking as "objectively" as I can on the matter, Devil's Crush is superior in almost every way, and it's the one I recommend first to people who haven't played either. But if I'm in the mood for a quick, fun thirty minutes of video-game pinball, AC is the title I reach for.

