Gate's reputation as one of the greatest PC Engine shooters precedes it, and the list of merits to note in its favor is indeed a long one. The virtue that takes to the fore at once is the unforgettable audio. The game boasts spectacular music, from the heavy opening number and the tense Stage 2 track to the rockin' Dark City theme and the badass boss tune. Note that hard rock isn't all that's on offer here; reference the rhythmic Stage 3 tune and the somewhat eerie sixth-boss track.
In addition to featuring one of the best shooter soundtracks ever, Gate boasts some of the genre's all-time coolest level concepts. Few other blast 'em ups put you in as tight a situation as this one does in its very first strip, where you find yourself caught between the surface of a planet and the hull of a ten-screen-long starship. While many lesser shooters contain a typical "blow up a big ship piece by piece" stage, Gate has you mutilate a giant sea monster instead. And I can't think of another 16-bit sidescroller that at any point even comes close to having as much action as the insane Dark City stage, a level augmented by Megadethian riffs that make the experience of playing through it even more exciting.
With sharp visuals, dynamic explosions, bold guitar riffs, and a shades-sporting hero, Gate goes beyond "stylish" and seems to carry itself with an air of cockiness. Featuring flawless mechanics and a relentless enemy armada, it's a brash, fearless shooter that backs up its attitude with quality and substance. I've beaten the game about a million times, yet it's still lots of fun to play. A remarkable title just as enduring as it is intense, Gate has earned itself a spot among my five favorite shooters.


While I use the earthquake weapon in most levels for its sheer destructivity, the wave beam boasts greater range and really comes in handy during the famously chaotic Dark City stage.






























































