I acquired Vigilante back when it was first released, and it has sucked ass from the very beginning. Taking its cue from ancient Kung Fu, it offers straightforward punch-and-kick action that calls for little thought, skill, or finesse. Stand in one spot and hold down a button with the corresponding turbo switch cranked up, and watch as your foes mindlessly stumble into beatings. Take a few steps forward and perform the same routine to deal with the next batch of assailants. Occasionally, you'll come into possession of nunchucks that'll essentially grant you invincibility until you encounter particular bosses.
The bosses are hardly difficult to beat, but they're stout, thickset fellows who don't go down easily. Get in a few jabs, take a couple of steps back in anticipation of a counterattack, and then move in once again. It's a tedious, unchallenging exercise, the thought of which won't encourage you to pound your way through the dull-in-their-own-right levels.
Your enemies look every bit the part of dopes, while the backdrops are drab for the most part.
At least your quest won't take you very far, so you'll endure minimal pain before reaching the amazing "WAY TO GO DUDE" ending screen. But when a game I've owned since '89 can barely make me wax nostalgic at all, well, the game really can't be worth a damn.

The third level actually looks pretty nice, and it features a sequence that sees bikers attempt to run you down--the one stretch where the game deviates from its vanilla walk-halt-hit routine.


I get a kick out of how silly these oafish twins look as they go about their various attack motions.
















































