Upon giving Bravoman a few quick tries when I first acquired it, I found it to be a fairly routine and innocuous beat 'em up with one interesting element in its hero's ability to stretch his limbs to ridiculously extreme lengths. I decided that it really didn't deserve its bad reputation, as it seemed to make for a goofy-but-enjoyable romp. Having actually experienced the adventure in full since I formulated those early opinions, I now know the truth of the matter, and I wonder what the hell I was thinking in the first place. This game is bloody awful.
GAME REVIEWS
Sunday, March 22, 2009
Bravoman
Saturday, March 21, 2009
Detana TwinBee
I think of TwinBee as one of those games that make people like them a little more than they really deserve to be liked. It's a cutesy vertical shooter that reminds me of Cyber Core gameplay-wise (both titles allow one to blast through airborne adversaries while simultaneously bombarding terrain-based nuisances), but CC moves along at a faster pace and keeps the player much busier.
TB's "pelt-a-bell" power-up system (blast an uncovered instrument to effect a change in the weaponry that can be acquired from it) is inconvenient and yields weapons that are nothing special. Its music is completely inoffensive but forgettable and is often drowned out by the sound effects, which are decent but not noteworthy aside from the impressive ones used for explosions. Personality is essential for a cute 'em up, and this game has it, but not nearly as much of it as true stalwarts of the subgenre like Parodius have. It's short and quite easy. And while its bosses are cool enough in appearance, you shouldn't anticipate any thrilling confrontations.
Sonic Spike
This beach-volleyball game seemed utterly awful to me at first. The players, with overboard "beefcake" physiques and caricaturish facial features, looked absolutely ridiculous. The animation fared no better, and the music was NES-type garbage. There was too much "downtime," as I regularly found myself waiting around while the crowd cheered or the players switched sides or prepared to serve. And the gameplay sucked.
Well, as I spent more time with the chip, I gradually discovered that the gameplay isn't completely terrible. Elements of offense are actually handled pretty well: bumping, spiking, and serving all feel good once you get the hang of the controls, and it can be pretty exciting to nail a super-fast winner or serve up a crucial ace.
So after elements of offense redeemed the game to a degree, aspects of defense killed it all over again. Shame, but in truth, Sonic Spike doesn't have enough appealing ingredients to come off as a strong title anyway. If you really must play an old volleyball video game, go with the much better Kings of the Beach for the NES.


Pick your players (I like to go with Cindy for her "SLNM Spike"), and then face off against other "global superstars." My evil counterpart is apparently a "boss blocker."
Friday, March 20, 2009
God Panic
God Panic resides with Star Parodier in the PC Engine's niche of wacky/cartoony verticals, and the one you prefer might just come down to the kind of humor you enjoy in your "lighthearted" shooters. SP cleverly caricatures Soldier-series enemies while GP features a huge, weird-looking red guy with explosive farts. SP has bright, gorgeous snowfield and underwater levels while GP has you soar over an enormous bikini-clad sun bather.
Thursday, March 19, 2009
Human Sports Festival
This disc contains three separate sports games, so I might as well break 'em down individually:


Final Match Tennis Ladies is the girlie counterpart to what is probably the most well-beloved PC Engine tennis game. Perspective-wise, the action is reminiscent of World Court Tennis', but the gameplay is much tighter and more enjoyable than WCT's. Still, the game is a little "dinky," and I prefer the more realistic feel and presentation of Davis Cup. But FMTL is certainly fun and fast paced, and it should be a treat for anyone who thinks WCT is even remotely playable. It easily could have stood on its own as a worthwhile HuCard.


Formation Soccer Human Cup '92 makes a poor first impression with horribly repetitive music and a cumbersome control scheme that has you press Run both to switch from one player to another and to select a teammate to pass to. Once you've got the controls down, the game isn't exactly terrible, but it can be quite boring, as you have to spend a lot of time simply fighting for the ball. Halftime is the highlight, as you can change the channel on a monitor that the contest is being "watched" on and check out other stuff like wrestling matches and Human's weather channel. It's pretty amusing (once).


Fine Shot Golf was a pleasant surprise. The gameplay is tight, and everything that needs to be done in setting up and taking a shot is made convenient for the player. The holes get pretty tricky but never stupidly so. I'm sure that some golf-game aficionados will find it too simple and easy, but it fits the bill fine for me as an enjoyable pick-up-and-play title. The graphics are definitely on the simplistic side (you never actually see a guy swing and hit the ball; it just sort of takes off on its own), but the jazzy music is surprisingly good and actually reminds me of Langrisser's soundtrack at times. This game manhandles Power Golf.









































