Hana has a good reputation among those who have played it, but it didn't take long for me to realize that, mechanically, it isn't what I'd consider a superlative shooter. One thing I didn't like about it is that if you want to build up your firepower to a useful level, you've got to accept the fact that your hitbox will become ridiculously large. And depending on how successful you are in powering up, the bosses are either farcical characters who succumb to your attacks in seconds or stalwarts who withstand endless pummeling even after you've solved their patterns. Another thing I wasn't too keen on was the incorporation of charge attacks as an essential part of the player's repertoire, as my preference for auto-firing often fell by the wayside. Yet, even with all my biases stacked against it, Hana would stand for nothing less than me having a good time while playing it.
GAME REVIEWS
Sunday, May 17, 2009
Hana Taaka Daka
Saturday, May 16, 2009
Cosmic Fantasy
This is always the first game I recommend when people would like to get into Japanese RPGs but don't know the language and aren't sure where to start. The menus are easy to figure out; the quest is very straightforward (you go from to town to maze to town in strict, linear order; the world doesn't open up to you until you acquire a ship near the end of the adventure, but even then, it isn't difficult to figure out where to go); and you have to manage only two characters, Yuu and Saya (known as Cobra and Sayo, respectively, in US CF2). Other characters join your party, but they, uh, don't do anything.
Thursday, May 14, 2009
Neutopia II
HuCard

You get some new items to mess around with this time. Like a boomerang. Don't know how they ever thought of that one. The staves unleash mighty elemental attacks... that often cause your enemies to crash right into you.

Let's look at the wonderful Neutopia II "puzzle" design: Kill all the enemies and push on all the blocks...
Wednesday, May 13, 2009
Rom Rom Stadium
Rom Rom is plagued by problems that occur in many other old-school baseball games: there are way too many infield hits, as balls in play usually roll slowly and the players make very weak throws; the stupid computer-controlled infielders have the ridiculous tendency to throw to bases that are uncovered; and said infielders often chase slow ground balls into the outfield instead of just letting the outfielders charge and put an end to all the dashing about.
- I didn't mess with it at all, but there's a Team Edit mode where you apparently can create and save your own club. This is about the only somewhat-decent reason for the game being on CD.















































