I was pretty excited when I first got to play Terraforming, even though I'd read many reviews and commentaries that call it mediocre. I'd been wanting to see it in action for ages, as screen caps had always looked extremely nice. Once I did play and complete it, I was able to say that, yep, the parallax and colors are quite appealing, and yep, it's just an okay shooter.
GAME REVIEWS
Thursday, July 16, 2009
Terraforming
I was pretty excited when I first got to play Terraforming, even though I'd read many reviews and commentaries that call it mediocre. I'd been wanting to see it in action for ages, as screen caps had always looked extremely nice. Once I did play and complete it, I was able to say that, yep, the parallax and colors are quite appealing, and yep, it's just an okay shooter.
Wednesday, July 15, 2009
Ranma 1/2: Toraware no Hanayome
I've watched some Ranma here and there, but I'm by no means a big fan of it. Still, I absolutely love this game, as it's far more entertaining than anything I've ever seen in the anime. If you like the show at all, then you must get this CD; and if you're thinking about trying some digital comics, this is a great one to start with.
Tuesday, July 14, 2009
Kiaidan 00
Kiaidan makes me feel like I'm in an old Tranzor Z episode. It's a Cinderella-story shoot 'em up that tells of how a goofy young lad assumes control of a giant robot...
Monday, July 13, 2009
Ranma 1/2
Well, I suppose this can be considered a "beat 'em up" of the sidescrolling, single-plane variety. The controls are terribly sloppy: the gameplay is fast but very loose, and there isn't really any way to avoid bumbling into at least some of your enemies as you speed through the levels. At times, you'll be forced to defeat a particular foe, but rarely will this demand more than exploitation of a single simple "technique," be it a matter of repeated heel stomps, simple duck-and-kicks, or plain old button mashing.
Sunday, July 12, 2009
Hellfire S
The awful Genesis version of this sidescrolling shooter takes a lot of heat for being ridiculously difficult and employing an irritating checkpoint system. This decidedly superior rendition is less difficult than its Genny counterpart, as enemies fire slower projectiles and take fewer hits (though the adjustments certainly weren't taken far enough to make the game easy) and respawns occur instantly. Fantastic red book audio (courtesy of T's Music) and nice anime cutscenes are thrown in for good measure.



















































