Out Run is by far the best looking of the PC Engine's driving games, and it plays better than most of its peers. It also allows players to select from three different tunes to drive to, none of which are objectionable. So it certainly has the basics down.
GAME REVIEWS
Sunday, August 2, 2009
Out Run
Saturday, August 1, 2009
Rastan Saga II
It's always interesting (for me, at least) to see how games with really huge sprites turn out. I mean, I expect a game with oversized characters to control a little... unusually, so the risk of disaster is constantly present within the "genre"; but I often end up enjoying such titles, and in a variety of ways. Sometimes, I'm lucky enough to stumble upon a Veigues Tactical Gladiator, a title that actually plays pretty darn well and proves itself to be genuinely good. Other times, I encounter China Warrior types, games that are definitely flawed but built on solid enough systems to make for occasional pick-up-and-play enjoyment. And then there are the horror shows like Sword of Sodan that are broken in so many different ways that I can't help but have fun by deriding them.
Having fun is the common denominator in those cases, and I was hoping it'd be the end result when I picked up Rastan Saga II. I didn't expect RS2 to be a quality title, and it certainly didn't seem to be smooth or solid in any particular way, so I knew it wouldn't be making colleagues of Veigues and China Warrior. But the possibility of it being a kitschy favorite a la Sodan didn't seem remote.
Unfortunately, RS2 is not amusing at all. It's just slow, clunky, and, well... dumb. The designers seemed to be on the right track with the enemy designs and stage visuals, but the beasts are feeble and score hits only because your character is so slow to act, and the backgrounds often consist of a single mountain or tree trunk drawn over and over again. This is a disgusting example of awful, awful concept execution.


The sections where you're supposed to proceed carefully are absurd, as being careful is out of the question when you're dealing with RS2's poor controls.


The bosses might seem cheap at first, but once you figure out the proper "tactic" to utilize against each, you shouldn't have any problems at all... except that there's a stupid time limit for each stage, which actually encourages rushed, mindless hacking rather than shrewd planning.
Friday, July 31, 2009
Asuka 120% Maxima BURNING Fest
This is far and away my favorite one-on-one fighting game. While technique and strategy are indeed required if you want to get really good at it, there's no need to burn the midnight oil studying move lists or practicing combos; you can jump right into the fray and reap immediate enjoyment. The controls are perfect; the game feels fast and fresh and truly stands apart from the many 16-bit-era Street Fighter II clones. The soundtrack is great, very energetic and exciting, and two-player mode is a blast.
I know many people will write Asuka off based on the assumption that a fighter featuring high-school girls can't possibly be a quality product, but they might find themselves surprised if they simply give the game a shot. It's not "naughty"; the character designs emphasize wackiness and distinctiveness over cuteness or sexiness, and all of the girls have neat techniques at their disposal. Even if you aren't into fighting games (I'm not a huge fan of them, myself), you should give this one a try.


Titular Asuka is Karina's main rival. I bet that if the two were to team up, they'd be able to take down Ryu and Ken, no problem.
Thursday, July 30, 2009
Madou King Granzort
Madou King Granzort is an action game somewhat reminiscent of Blood Gear's sidescrolling segments, which isn't all that surprising considering that Red had a hand in both efforts. That doesn't mean you should expect MKG to match the excellent BG as far as depth and excitement go, but it does boast a cool gameplay feature absent from its aRPG cousin: the availability of three playable characters, each of whom possesses distinct abilities and weaponry and is selectable on the fly.
There's the fearless RED robot, who busts shit up with his earth-shaker technique and awesome energy blade.
There's the slick GREEN robot, who utilizes his handy hover-skills to reach faraway platforms while slaying adversaries with a neat beam bow.
And there's the wimpy BLUE robot, who wields a weak baton-like thing and cowers behind a defense barrier.
Switching at the right times is necessary not only to destroy all of your enemies but also to make it through the vast, occasionally mazelike levels. Granzort isn't merely about plodding along and smashing stuff. There's plenty of room for exploration, and if you take the time to deviate from straight-ahead villain-crushing, you can find LOTS of extra lives.
Sadly, this brings us to a couple of gripes I imagine some people will have about the game. Aside from the occasional shield icon, there isn't really much to stumble upon while exploring except for the copious 1-ups. And once you collect dozens (literally) of those, the adventure might not seem very exciting or challenging. Boring background graphics won't help sustain interest.

Granzort gets off to a good start graphically with nice colors and parallax (though the bushes and ruins look paper thin as they scroll by)...

Regardless of how they look, the levels are pretty fun to explore, though you can search high and low without finding anything aside from unnecessary 1-ups.

The blue robot is a throwaway character for the most part, but his defense barrier is essential during certain boss fights.
Tuesday, July 28, 2009
Fighting Street
Ah, good old Fighting Street, the first TG-CD game. I didn't buy it back when it was originally released. In fact, having never been too interested in it, I didn't buy it, period. But it eventually showed up as a surprise freebie inside the case of a Kabuki Den I'd purchased. The PC Engine gods clearly wished to deliver misfortune upon my humble home that miserable day.
This unfortunate farce-of-a-fighter has but a few positive elements working in its favor. The voices are horrible enough to be somewhat amusing, and some of the backdrops don't look all that bad (I particularly like the British countryside in Eagle's stage).
But the worst part would have to be the controls. Regardless of how many other fighting games you've conquered and how many quarter-circle moves you've performed throughout your gaming career, you'll have a tough time getting Ryu to pull off his trademark techniques with any sort of consistency. What saves me is that the special moves, in the rare instances that the game actually lets me perform and connect with them, do lots of damage. Two or three landed specials suffice to put an opponent down for the count. So I just keep inputting the appropriate button combinations and pray for a couple of successful attempts. No, the process isn't much fun, but it's about the only way to get by in this game.
Monday, July 27, 2009
Tengai Makyou Fuun Kabuki Den
Kabuki Den is my favorite Tengai Makyou game and certainly ranks as one of the upper-echelon PC Engine RPGs. Contrary to chronology it may be, but I always recommend playing KD first if you're interested in the PCE TM games. While Ziria initially seems primitive and slow and even Manji Maru needs a few hours to really hit its stride, Kabuki Den is crazy, colorful fun from the outset and is sure to pull you in with its vibrant visuals, uproarious cinemas, and wacky main character.
Of course, none of the showtime stuff would mean much if the actual gaming elements didn't hold up their end of the deal; thankfully, Kabuki Den's in-game mechanics and superficials are perfectly fine. Battles are reminiscent of old Final Fantasy rumbles presentation-wise. Characters and monsters run back and forth to hit each other, and spell animations are tossed in, but the scuffles play out fairly quickly, and you get some nice (if simplistic) backdrops to boot. There's even a command that allows you to engage in battle whenever you so desire, so you don't need to run around in circles waiting to be attacked if you want to level up.


























































