Dorabo-chan seems pleasant enough at first. It's a fairly typical run-and-jump platformer, with fairly typical green grounds and blue skies comprising its first-stage environment, the dominion of Little Goomba lookalikes who plod and bumble about. The levels are pretty large, and you can scavenge them for special items that boost your firepower and grant you incredible super powers (such as a double jump). And each cartoony stage culminates with a battle in a boss's lair a la Bonk's Adventure.
GAME REVIEWS
Saturday, October 17, 2009
Makai Prince Dorabo-chan
Friday, October 16, 2009
Chikudenya Toubee
Selecting HuCard as the medium for a digital comic wouldn't seem to be the most prudent move, as it requires the minimization or outright omission of many of the genre's signature elements--no voice acting, fancy anime intros, or sprightly vocal numbers on chip. But I'm not one to care about voice acting, and bless its heart, Chikudenya Toubee does its best to present a sweet opening cinema, and I'll be damned if the music that accompanies said cinema isn't pretty darn cool too.
Thursday, October 15, 2009
Tatsu no Ko Fighter
Tatsu no Ko Fighter is a dreadful action-platformer, a primitive disaster bearing disgraceful visuals. Its nature was immediately apparent to me from afar, but since conquering it is often alleged to be a nigh-impossible task, and since I'm always up for nigh-impossible tasks, I decided to give it a try. I discovered that it is indeed tough, but its challenge is of the "hard for all the wrong reasons" variety. We get a weak hero, wretched jumping controls, and abysmal collision detection in a world of countless bottomless pits; thin platforms; deadly booby traps; blind leaps; spiked floors; and really fast, really strong enemies.
And now I hear my friend Nectarsis (Turbo Master of the Great Midwest) asking, "Aren't there ANY redeeming features?" Well, a couple of the tunes aren't too bad--and are obviously wasted here.

These two cloud-riding guys are helpful in destroying enemies who would normally laugh off your regular attacks and maul you. They can't keep your feeble, clumsy avatar from falling off those thin columns, though...

But there isn't much to like about the bosses, who are stupidly easy to beat. Just before stomping on them, the inspired farmer-boy protagonist undergoes a laughable transformation into a "muscleman." Look at that mighty weapon he wields; how could his foes have ever stood a chance?

During your travels, you pass through crudely drawn villages where you can rest, upgrade your weapon, and speak with some incredibly ugly townspeople.

Yep, there are towns and transformation scenes... and there's even a little bit of romance. Tatsu no Ko Fighter truly is a complete package.
Tuesday, October 13, 2009
Bomberman '94
The impressive leap in quality the Bomberman series made in going from the "paper classic" original to the legitimately enjoyable '93 followup probably left Hudson feeling that subsequent chapters would be running on fumes if a little tinkering weren't performed on the fundamental formula. One notices immediately that '94 features the best graphics of the PCE episodes...
Sunday, October 11, 2009
Bomberman '93
I don't like the original Bomberman at all. I despise its dull premise and its strange-looking hero, and I cringe whenever it appears on a "recommended Turbo games" list (which happens all too frequently). I expected little from its purportedly much-improved sequel, and indeed, '93 initially seemed just as lackluster as its predecessor, but with nicer-looking environments acting as battle boards.




















































