It must be said right away that this fighter has some awfully nice graphics.
It must be said right away that this fighter has some awfully nice graphics.
I bought this game only because my scholarly cousin Zigfriedonsky told me it's "historical."
"The Duo's answer to Roommate Asami!" he exclaimed.
I don't know what that means, but there are two digital comics on the SS*M disc, each a love story that can be played through in fifteen minutes or so.
I was never a Street Fighter II fanatic or anything, but I spent my fair share of quarters on it in the arcade just like every other normal high-school male back when it was new, and I enjoyed it enough to purchase the SNES renditions of the original title and the Turbo followup. I don't like fighting games in general, but SF2 plays absolutely wonderfully and features remarkably memorable moves, tunes, and cast members. Experiencing the PCE version of Champion Edition (which, of course, allows players to use the four boss characters who were originally unselectable) just a short time after giving ACD Fatal Fury 2 a go reminded me of just how soundly SF2 thrashed all the wannabes and pretenders of its time.
(If, by chance, you have yet to become acquainted with Street Fighter II and are wondering what exactly makes it so significant and enjoyable, I highly recommend that you check out the brilliant piece written by longtime Duomazov ally Masters Marmeladov on the original arcade game.)
Graphically, I couldn't have asked for a better performance from a HuCard. I'm not one to count the elephants in Dhalsim's stage or compare the various console versions' respective sky shades, but I do know how very impressed I was when I powered up this chip for the first time and saw the game in action.
I wasn't expecting Mario World here, but I was still surprised by the straightforwardness (to put it euphemistically) of Yoshimoto's platforming parts. The game is laden with mini-games and comedic sketches that the design team clearly put a lot of effort into, but the actual stage proceedings are about as vanilla as run-and-jump-and-bounce sequences can be. Variety in the environments is commendable, with cities, jungles, deserts, and snow lands all on the itinerary, and some levels do present moving platforms and the simple like to give off the impression that attention was indeed devoted to their construction, with one strip "even" featuring a raft ride. But it all feels very basic and unexciting.
CF4C2 plays a lot like the chapter that precedes it. Its battle system is more refined, however, and it asks that you utilize more strategy when equipping your characters. And that's where the comparison will end, as there simply is no comparison between the atrocious Chapter 1 and this very good followup. CF4C2 redeems the series.