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Well, Genpei Toumaden is quite an abomination, but it could've been a quality action game. The project had a lot of potential; a lot of good ideas went into it. The fact that the designers bothered to come up with three different play modes (the huge-sprite-flaunting BIG Mode, which Samurai Ghost fans are already acquainted with; a sidescrolling distant-view mode; and an overhead-view one) signifies some ambition on their part and gives the game the foundation for Blaster Master-style variety. Also, multiple gateways leading to new areas can be found in most of the distant-view and overhead-view stages, meaning you can take different paths to the end and explore dozens of boards in all. Sadly, there's something terribly wrong with each play mode.
You would think that BIG Mode would be cool since it's utilized for the entirety of Samurai Ghost, a pretty badass game. Unfortunately, in GT, there just isn't much to do in these stages; hardly any effort was made to incorporate clever obstacles or hazards. You smack a few frogs or tigers or flaming arrows with your blade, and then it's boss time. And speaking of the bosses, you face the same two clowns over and over again. Decent parallax backs the lackluster action, but most of the scenery is too simplistic for the visuals to be considered impressive on the whole.
I had a pretty good idea of what AVG is (a mere all-girl Street Fighter II clone, and an unexceptional one at that) long before playing it. Its nature was never really in doubt.
People love to rag on Riot Zone, which is actually a perfectly playable brawler, yet they often let this complete piece of trash off with mid-range grades. Well, all the "flaws" that some folks hate RZ for are present (to more frightful extremes) here. The Ane-san uglies can perform even fewer moves than RZ's heroes, and their game is even easier than RZ: pick a spot to stand in, crank up turbo on the attack trigger, and watch the mindless goons march into your rapid-fire knuckle barrage like moths to a flame. And while RZ takes lumps for enemy repetition, the lack of variation here is so severe that it's ludicrous. You encounter the same three or four boring battlers over and over again.