The impressive leap in quality the Bomberman series made in going from the "paper classic" original to the legitimately enjoyable '93 followup probably left Hudson feeling that subsequent chapters would be running on fumes if a little tinkering weren't performed on the fundamental formula. One notices immediately that '94 features the best graphics of the PCE episodes...
GAME REVIEWS
Tuesday, October 13, 2009
Bomberman '94
Sunday, October 11, 2009
Bomberman '93
I don't like the original Bomberman at all. I despise its dull premise and its strange-looking hero, and I cringe whenever it appears on a "recommended Turbo games" list (which happens all too frequently). I expected little from its purportedly much-improved sequel, and indeed, '93 initially seemed just as lackluster as its predecessor, but with nicer-looking environments acting as battle boards.
Saturday, October 10, 2009
Super Momotarou Dentetsu II
Friday, October 9, 2009
Super Momotarou Dentetsu
Thursday, October 8, 2009
Timeball (Blodia)
Unless this sort of thing is really, really up your alley, you'll probably find that the underlying concept grows tiresome really, really quickly. And by "this sort of thing," I certainly don't mean puzzle games in general. I like a number of PCE puzzlers, from well-fillers like Puyo Puyo to block-shovers like Tricky Kick. But this one is part of a separate breed, the Pipe Dream type that most players are able to sit with for only a short period and don't ever feel like returning to once that period has passed.
Each of Blodia's puzzles consists of tiles depicting a maze of pipes. Traveling through these pipes is a tiny crystal ball that takes all the time in the world as it dilly-dallies along from point A to point B. Meddle with the tiles--switch them around, slide them over, do whatever it takes to ensure that our slow-moving sphere never runs out of corridor to traverse. Once every inch of a stage's tubing has been graced by the sacred orb, the level concludes and a new trial commences.
Some boards contain vast stretches of open space, indicating that only the slightest bit of pipe tinkering is in order. Other setups present tortuous tube segments that wind their way about the playfield and converge in intricate bunches. While some problematic areas can be fixed up long before the ball even heads their way, many require that you repair them as the sphere is in their very midsts. These on-the-fly jobs demand quick thought and finger work and constitute Blodia's most “intense” moments.
Wednesday, October 7, 2009
Kabuki Ittouryoudan
I've seen Kabuki Ittouryoudan criticized for being too much of a Street Fighter II clone--and indeed, its action is of the adheres-to-an-archetype sort, with Kabuki slipping into the role of Ryu and SF2's fireball and sonic-boom button-press strings found up and down its moves list. But with gorgeous background visuals and slick, responsive controls, KI makes it easy for us to forgive and forget about its blatant concept swiping.





















































