Debut's language barrier is harsh--not as difficult to circumvent as Princess Maker II's, but far more troublesome than Tokimeki Memorial's, which is about where I draw the line denoting the limits of practical accessibility. You must manage a group of teenage songstresses, sorting out their weekly schedules as they strive to achieve stardom. I did a poor job: two of my girls were constantly angry, sick, or sad, and one decided that becoming a nun was preferable to dealing with me any longer.
GAME REVIEWS
Thursday, November 12, 2009
Tanjou: Debut
Tuesday, November 10, 2009
Shanghai II
Shanghai II comes through in the ways that most players would expect a Shanghai CD sequel to: it offers multiple stack sets and tile types, red book music, and, well, fancier dragon art. The first element, I believe, is the one that will be of greatest significance to people who view the HuCard original as simple and dated. You can still play with standard pile arrangements and typical tile-face designs...
Friday, November 6, 2009
Shanghai
A Duomazov never turns down a PCE freebie, but Shanghai was far from the most thrilling Turbo toss-in I'd ever received. I mean, I already had a fancy version of the game on my PC, and I'd determined ages ago that if I were ever bored enough to fuck around with such frivolous extras, I'd play reliable old Hearts instead. So the HuCard seemed a long shot to entertain me, and its chances took a severe hit when I discovered how little it offers as far as play and presentation options are concerned. The only way to find variety in the experience is to alter the tile arrangement. So if you don't like, say, this board...
Tuesday, November 3, 2009
Mami Inoue
Do yourself a favor and check out my disgruntled cousin Zigfriedhopov's Mami Inoue review, even if you're not the slightest bit interested in the title (and I don't suppose that anyone is), as the piece is quite good and very funny. I don't really have anything to add to what my thorough kinsman says about the game except that I find it to be so bad and so dumb that it actually ends up being pretty damn funny; and the "point and laugh" moments just keep on coming, as it moves along a lot more quickly than many of the other bad comic-style games for the Duo.


As perceptive Zigfriedhopov observed, there is an ever-so-slight difference between how Mami is presented and how all the other characters are.


Crudely sketched or not, the shades-wearing "coach" and the time-machine-eating dinosaur are impact characters who will never be forgotten.


The plot is quite the exciting up-and-down ride. Scenes of brutal violence are followed by uproarious antics.
Monday, November 2, 2009
Ys IV: The Dawn of Ys
Fans of Book I & II get a treat right off the bat here, as Adol's confrontation with Darm is recreated in a thrilling opening cinema.





















































