Games that the masses stomp on are games that I usually receive with open arms, as I'm always interested in making the acquaintances of misunderstood gems and kitsch classics. But Yo Bro was one of the downtrodden that even I had refused to grant refuge to for a very long time. Reports made it out to be a Zombies Ate My Neighbors clone that featured Beach Boys music and starred a skateboarding bear. Well, I hate Zombies Ate My Neighbors, I don't care for the Beach Boys, and I've never been one to associate with skateboarding bears, not to mention that I just didn't think the "rescue roaming kinds and pelt some goofy bad guys" theme would do anything for me. So despite my fondness for "bad" games, I wasn't looking forward to this one...
GAME REVIEWS
Wednesday, December 16, 2009
Yo Bro
Monday, December 14, 2009
Ghost Manor
I've always found it oddly amusing that the Duo got a tag team of veritable yahoos in this game and its goofball brother, Night Creatures. Sidescrolling quest games were never all that plentiful, let alone goofy horror-themed ones, yet we lucky Turbo fans were visited by the silly terror twins. But these kindred spirits differ from each other in some significant ways. As much as I love Night Creatures, I realize that, gameplay-wise, it's a calamitous botch-job. Ghost Manor, on the other hand, plays wonderfully, one of a number of reasons I consider it a fantastic adventure game.
Sunday, December 13, 2009
Sherlock Holmes: Consulting Detective Vol. II
The jig was up. By the time Sherlock II came out, no one was falling for the FMV gimmick anymore. Critics had caught on to the fact that a little pointing and clicking and a lot of sitting around watching grainy, goofy, poorly scripted "dramas" did not make for great gaming; and the backlash was severe. Never mind that these dopes essentially propagated such releases by heaping praise on the first Sherlock. No, the fault was with game designers for actually acquiescing and giving the buffoons more of what they'd wanted--and those designers and their products were to be slammed for it. EGM reviewer Martin Alessi was apparently the one rational, reasonable person at the time, as he gave Sherlock II the very same so-so score he'd given its predecessor. This made quite a bit of sense, as both titles are basically the same crap.

Look familiar? Yeah, the interface hasn't changed a bit. Well, windows seem to come up slightly more quickly here... or maybe I'm imagining things.


More FMV drama as Holmes and his trusty sidekick stumble around England and annoy everyone. Sadly, the mysteries here are no more interesting than the first volume's snoozers.

The "judge parts" are presented in FMV now, which only serves to drag the scenes out. So much for the milliseconds saved by those speedier menu pop-ups.
Friday, December 11, 2009
Sherlock Holmes: Consulting Detective
Hard as it may be to believe now, seeing this mystery game in action was a mind-blowing experience for players back in the day. Not that it made anyone actually rush out to purchase the stupidly expensive Turbo CD unit, but even those who mocked the peripheral (which was pretty much everybody, including those who owned it) conceded that Holmes' full motion video had gone way beyond what they'd ever expected systems of the day to be capable of. Impressive, it was: players stared at the grainy footage in awed disbelief; reviewers showered the title with undeserved good grades. EGM editor Martin Alessi was apparently the one sane person at the time, as he gave Sherlock a so-so score of 6 while everyone else was gushing over it.
Well, a few years (and a whole lot of Sega CD flops) later, gamers realized this video stuff wasn't all it was cracked up to be. Technical limitations became all too obvious, as did the lack of fulfilling gameplay to support the "cinematics." Nowadays, Sherlock and most of its ilk are looked at as laughingstocks.
Now, I'm not one to write a game off immediately just because of generalizations regarding style. I do love It Came from the Desert, after all. Sadly, even upon being given a "fair shot," Consulting Detective proves itself to be a dud.

Understand that I expect point-and-click mechanics from such a title, but I do prefer that the gameplay not feel slow and laborious. Sherlock's system isn't built for swiftness, and events unfold at a very unexciting pace.


I actually think the FMV is pretty decent, though I wish the shows occupied the entire screen like Desert's do.

Occasionally, one video will lead right into another, at which time one of these "dramatic transition" scenes is employed.

Once you've garnered enough evidence, head to court and answer some questions. If you happened to doze off during the videos, don't worry: just keep taking guesses until the judge is satisfied with the "case" you're making.
Tuesday, December 8, 2009
Space Fantasy Zone










































