A number of years have passed since I first beat this action-RPG. I loved it so much back then that I actually found its brilliant sequel just a bit disappointing when I gave it a try shortly thereafter. The first game is about ten times longer and twenty times more difficult; it's an incredible epic that dwarfs the beautiful-but-brief followup in scope, and trekking through it made for one of the most satisfying game completions I've ever experienced.
GAME REVIEWS
Sunday, November 29, 2009
Legend of Xanadu
Tuesday, November 24, 2009
Bonk 3 CD: Bonk's Big Adventure















Saturday, November 21, 2009
Tecmo World Cup Super Soccer
My curiosity is piqued whenever I see "Tecmo" at the beginning of a sports game's title, a phenomenon that exists only because of the brilliance of Tecmo Super Bowl, as many of the company's other endeavors within the genre resulted in utter awfulness. And I'm always up for trying Media Rings products, as they seldom fail to be interesting and sometimes achieve sleeper-level greatness; but porting a standard-looking soccer title didn't seem like a project that would grant the group much opportunity to showcase their ingenuity. What this means is that Tecmo World Cup Super Soccer intrigued me thanks to the names involved, but empirical evidence indicated a feast-or-famine result was imminent.
As it turns out, Tecmo Soccer is a rather middling title--playable and innocuous, sure... memorable, not in the least. It looks nice (except, perhaps, during gloomy rained-on matches), as it employs a small batch of bright colors and relatively large sprites. The animation is poor, and the scrolling, choppy; but the game still plays smoothly and at a decent (if not exactly exhilarating) pace. It isn't superior to the soccer games EA delivered for the Genesis, but it's solid in its own right, and it comes cheap.


There are a number of different nations you can represent, but the USSR isn't among them, unfortunately. I go with Argentina since it has always been like a second home to the Duomazovs.

Tinker with your formation before kick off. An offensive alignment really can help keep the ball in your opponent's zone, and you won't have to worry much about defense if you can maintain your assault. Once you've settled on a strategy, you can adjust the weather conditions.

Remember the old NHL Hockey games in which players would continually try to carry the puck down the rink sides to set up one-timers? The bicycle kick is Tecmo's one-timer and your best bet for scoring goals.

Neat, I thought, a game where penalty kicks/shots don't employ the usual "fancy" close-up view. Then I remembered that the fancy close-up view is typically the only thing remotely cool about them.
Friday, November 20, 2009
Kaze Kiri
This game basically sums up everything I hate about people who collect video games. If you look around you'll find endless hype and ebay auctions ending at ludicrous prices, all because long ago some fucktard who could barely speak English posted a glowing review of this Kung-Fu remake on his website (a laughable collection of "reviews" where a game had to be a blank CDR to score less than a 80%). At the time there wasn't much for PC Engine info out there so all the other fucktards took it as gospel and immediately rushed to ebay to buy the game. To their dismay they found that it was slightly uncommon (when compared to say, Keith Courage), so the price immediately skyrocketed and a legend was born.
Unfortunately the legend is complete dog shit. This is easily one of the most boring, repetitive games I have ever played. I wasn't joking when I said it was a graphical remake of Kung-Fu-- Kaze Kiri is a carbon copy of Kung-Fu with really nice graphics and a few (and I mean literally "a few") new moves. It plays exactly the fucking same as a shit, boring game made in 1985. You've probably read some dufus reviewers talk about the "depth" of combat. This is totally made-up bullshit. Here's how every battle goes down-- you attack, the enemy blocks... and blocks... and blocks... then you get lucky and get a strike in, then you do it again until either yours or his life meter is empty. Repeat for every fight in the entire game. That's it, there's no reversals or parrying, the "depth" comes from a block button which only serves to make the experience like stripping all but 4 moves from Street Fighter II and then playing 100 matches in a row with someone who just stands in the corner and blocks the entire time.
Which brings me to the next problem-- you do all this without once ever seeing even the tiniest of bumps on the floor. Every part of this game is flat as fuck-- there isn't a single environmental obstacle in the entire game. Despite what the screen shots tell you, the reality is that everything which looks like interesting parts of the environment is purely background art. And there are 19 levels of this boring crap. 19 levels and not a single fucking platform or pit to break up the monotony-- for fuck's sake, even Kung-Fu at least had a staircase you could climb.
The graphics are definitely really, really nice, though. And hell, if walking left to right over a perfectly flat floor and engaging in protracted turtle-fights with the same 10 enemies for a couple hours is your idea of fun, then you'll have a blast with Kaze Kiri in between adult diaper changes and trying to forge a third digit on your IQ test results.
Fiend Hunter
Fiend Hunter is a side view, 2D action RPG that uses the hard-to-master control scheme of Prince of Persia. By that I mean that your character, Feed Sluster (the candidate for worst name ever in a video game until Star Ocean 4 was released) is well-animated and has many different moves he can pull off, but controls likes total shit until you get the hang of it. Not a big deal if you have the correct amount of chromosomes, but retards who are used to Mario-style easiness will definitely furrow their caveman brows and cry their little beady eyes out over it. Anyway, you'll be walking, running, crawling, jumping, jumping really far and pulling yourself up a lot of ledges throughout the course of the game.
Whenever Feed encounters an enemy he pulls out his weapon and the controls change. He can swing high, low, block, jump around, etc. It's almost like a Street Fighter game, except that you don't have to input combination commands to pull off moves. There's even magic attacks you can use which help out quite a bit. My only gripe with the battle system is that you can go from an enemy who is a cakewalk to the very next guy who will utterly DESTROY your anus. Some enemies are extremely cheap, and hitting flying enemies is a nightmare. But for the most part it's not too bad, and once you get down some cheap tactics of your own you can smite most enemies (except those flying ones).
The cinemas in this game are very nice with lots of animation and beautiful use of colors. Right Stuff may not have been the best company around but they sure know how to use the extra memory of the Duo to pump out some cool cinemas. The intro even has a half naked chick in it-- yeah she looks like a 12 year old boy, but at least they were trying. I also loved how they made Feed out to be a truly badass character instead of falling back on their instinctual Japanese penchant for faggotry in character design.
Fiend Hunter also features some minor RPG elements in the form of upgrading Feed and his sidekick Exy (the little blob of flame). Anytime you kill an enemy they drop a diamond which you can use to upgrade any of your or Exy's stats. Exy helps out quite a bit once he gets powered up so it's worth your time to invest some points in his growth.
Another nice feature is the ability to save anywhere. It might seem cheap, but trust me you'll need to utilize it. Some of the levels are VERY hard, and being able to reload and try again is a godsend. If you don't make it to the later levels with enough health and power ups, you're pretty much screwed, so reloads are highly recommended if you are doing poorly on a level. Fortunately there are plenty power ups and health items laying around if you bother to explore a little. There are also rings which will alter your stats a little, increase your health, etc, kind of similar to Ys.
The language barrier is minimal, it's a linear game that doesn't rely on much puzzle solving or interaction with characters. There are some puzzles and town exploration (only at the very beginning-- there aren't any other towns), but it's all secondary to the action.
NOTE- Everyone already knows Feed Sluster is a shameless Earnest Evans ripoff, who in turn was a shameless Indiana Jones ripoff.
Tuesday, November 17, 2009
Power Drift
I should mention a couple of things right away. I've never played the arcade version of Power Drift that this port is so often said to be inferior to (and I'm not inclined to doubt those reports). And while my lunatic-level strength and perseverance while playing PCE games is already legendary, it bears mentioning here, as I am quite sure that most people will turn this game off after a mere half-minute of revulsion. So remember as you read that this reviewer, who stuck with HuCard Power Drift through all its hiccups, has the heart of a true Turbo champion... and the psyche of a madman.
Now that that's out of the way, I can present my take on this racer with true peace of mind: I find it to be both interesting and amusing. Oh, the graphics are horribly, horribly choppy, and the controls are anything but ideal. But I still have fun playing PD thanks to the antics of its comic-bookish cast and the fact that it remains well within the realm of reason with its level of difficulty despite its numerous flaws. In fact, while playing it, I occasionally find myself in a zone where the gameplay somehow feels smooth as everything choppily zooms by--which is fortunate, as it's absolutely necessary to be "in the zone" when taking on the most difficult rounds.

Select a driver from this motley bunch. I go with "Storoganoph." Name seems Russian to me. Dude looks Russian, too.

It's important to get off to a good start and break away from the crowd quickly. Playing catchup can prove extremely difficult.

With nice-enough scenery and huge vehicles, the graphics really aren't that bad... when they're viewed in stills, at least.

Be careful when driving through sections that don't provide any sort of side railing; it's easy to fall off the edges, especially while making sharp turns.


Claim first place in every race and you'll gain access to an extra stage in which you'll pilot the After Burner craft.










































