Schbibin Man 2 retains the charge-up method of attack featured in its predecessor but ditches swordplay in favor of MegaManish run-and-shoot action. Indeed, that this is a PCE game so prominently featuring the MM style (the resemblance goes beyond basic combat elements) makes it a novelty unto itself...
GAME REVIEWS
Sunday, January 24, 2010
Shockman (Schbibin Man 2)
Saturday, January 23, 2010
Schbibin Man
Most people are going to toss this action-platformer aside immediately because of its poor controls, which are floaty when you're in the air, slippery when you're on the ground, and slow to respond wherever the hell you are. Repetition is also a major issue: you can take various "paths" to the end, playing only a few stages or a whole bunch in the process, but every damn area is a park, city, or factory, with the only variations coming in the forms of occasional nighttime treks. Whether you're outside or indoors, you'll come across the same sorts of platforms, the same vats of lava below said platforms, the same spiked balls that try to knock you into said vats, and the same small enemies who just roll or bumble about.
Friday, January 22, 2010
City Hunter
City Hunter is an enjoyable action/exploration game, but it certainly isn't perfect. It's way too short at a mere four levels, and it charges you with what are essentially the same tasks in every mission (find a key and an ID card). It ends very abruptly (sans even a true final boss) and does little to challenge you as you endeavor to reach the disappointing "climax." The enemy cast lacks variety, the environments are simple and dull in appearance, and the animation is quite poor.
Thursday, January 21, 2010
La Valeur
La Valeur is quite primitive. It's one of those wrinkly old-school RPGs that make you use a menu command just to talk to people, and its visuals are, to be generous, antiquated.
Monday, January 18, 2010
Bakuretsu Hunter Duo Comic
Bakuretsu Hunter essentially places a comic book on your television screen and takes you through its story in slideshow fashion. Unlike most PCE games considered "comics," BH doesn't have the "player" actually participate in the goings-on. There are plenty of sound effects and lots of voice, and the images slide and swirl around; but there's nothing to do except adjust the coloration of the panels and sit back and look at one pencil sketch after another.

























































