I didn't like the "classic" Addams Family television show, nor did I enjoy the "hit" movie NEC intended to cash in on here, so as you might imagine, I wasn't exactly dying to play this game. Still, I was a bit--and I really do mean a bit--interested in the title because ICOM went in such an unusual direction with it. Umbrella-wielding Tully Alford is hardly a dream hero, but as I fully expected to play as the "good-guy" Addamses, the unlikely protagonist was a pleasant surprise. And since some of my favorite games are ambitious sidescrolling adventures that shun the idea of level-by-level progression, I'm always interested in giving new ones a try. Indeed, exploring the hallways (and dungeons and caverns and torture chambers) of the Addamses' mansion can be quite enjoyable, as you never know what sorts of freaks you'll run into.
GAME REVIEWS
Thursday, January 28, 2010
Addams Family
Tuesday, January 26, 2010
Bikkuriman World
Well, thank goodness things got a hell of a lot better with Dragon's Curse.
That's what I was thinking a few levels into Bikkuriman World, an aged and seemingly decrepit chip title that was showing its revolting wrinkles at every "cartoonish" turn and having me play as a dopey-looking, poorly dressed Chubby Cherub wannabe.
Sunday, January 24, 2010
Shockman (Schbibin Man 2)
Schbibin Man 2 retains the charge-up method of attack featured in its predecessor but ditches swordplay in favor of MegaManish run-and-shoot action. Indeed, that this is a PCE game so prominently featuring the MM style (the resemblance goes beyond basic combat elements) makes it a novelty unto itself...
Saturday, January 23, 2010
Schbibin Man
Most people are going to toss this action-platformer aside immediately because of its poor controls, which are floaty when you're in the air, slippery when you're on the ground, and slow to respond wherever the hell you are. Repetition is also a major issue: you can take various "paths" to the end, playing only a few stages or a whole bunch in the process, but every damn area is a park, city, or factory, with the only variations coming in the forms of occasional nighttime treks. Whether you're outside or indoors, you'll come across the same sorts of platforms, the same vats of lava below said platforms, the same spiked balls that try to knock you into said vats, and the same small enemies who just roll or bumble about.
Friday, January 22, 2010
City Hunter
City Hunter is an enjoyable action/exploration game, but it certainly isn't perfect. It's way too short at a mere four levels, and it charges you with what are essentially the same tasks in every mission (find a key and an ID card). It ends very abruptly (sans even a true final boss) and does little to challenge you as you endeavor to reach the disappointing "climax." The enemy cast lacks variety, the environments are simple and dull in appearance, and the animation is quite poor.


















































