Let's call it "Tsuru."
You won't find many other PCE games like Tsuru, as its "action" consists of buying and selling stocks. Analyze market trends, acquire the right shares at the right times, and get out while the going's good.
Let's call it "Tsuru."
You won't find many other PCE games like Tsuru, as its "action" consists of buying and selling stocks. Analyze market trends, acquire the right shares at the right times, and get out while the going's good.
Bonk's Revenge is highly reminiscent of its excellent predecessor in many surface-level regards, but being that the formerly smooth play system suddenly finds itself plagued by clunkiness, I've never been a big fan of the title. Still, whenever I power it up, I'm immediately struck by how appealing its cartoony graphics are. Bonk's Adventure is nice looking and colorful, but Revenge reaches an entirely different tier with its visuals. The difference in graphical quality is vast despite many of the games' respective stage themes and cast members being quite similar to one another.
Although I'm not a fan of "mascot platformers" in general, I've always found Bonk's Adventure to be extremely enjoyable. It's a very likable and endearing game that features a charismatic and infectiously gleeful protagonist, a colorful enemy cast (the giant-dino bosses are particularly memorable), a cute ending, and neat visual elements. And I must mention that its soundtrack is one of the Turbo's finest.
I turn the game on from time to time expecting to play only a level or so--just enough to experience a good bit of nostalgia. I always end up immersed in the headbutt-administering caveman's amusing endeavors and wind up playing through the entire adventure. It's really nice when you revisit an old game and that sort of thing happens.












It isn't often that a line of games is given until its third episode to achieve greatness. Most companies are more than happy to put an engine to sleep following a single unimpressive outing--a repeat performance typically signals certain death, usually displaying prudence on the part of the executioners. The first two Schbibin Man games hardly made marks on the world, but NCS/Masaya stuck to their guns and finally unleashed brilliance in the form of the sidescrolling torpedo Schbibin Man 3, an insanely fast-paced hack-and-slash platformer propelled by adrenaline-pumping senses of urgency and sheer madness. Dash through futuristic metropolises and penetrate enormous airships; shatter crystal monsters and annihilate faceless flame-throwing magicians. There are no level breaks here; it's just one crazy scenario after another--a "parade of insanity," as my impressed cousin Zigfriederov once called the procession.