Contrary to what one may surmise from swordplay-exhibiting screen caps, Prince of Persia is actually more of a strategy/puzzle game than it is an action title. You'll have to figure out the correct route to take through the dungeons of your enemy's palace while solving puzzles, circumventing obstacles, and avoiding the many traps that have been set for you--traps that frequently involve spiked floors, falling planks, and razor-sharp guillotines. You have a great number of techniques at your disposal: in addition to being able to perform standard actions such as running, jumping, and squatting, you can grab hold of ledges and pull yourself up and over them as well as tip-toe your way forward. Your actions in one room can have an effect on objects in other rooms, so it's necessary to memorize the layouts of all twelve levels and determine the order that the rooms in each level must be visited in.
GAME REVIEWS
Sunday, February 7, 2010
Prince of Persia
Saturday, February 6, 2010
Bonk 3: Bonk's Big Adventure
I gather that I defy consensus with my views on what the strongest points of each Turbo Bonk episode are. Adventure ranks as my favorite of the bunch, as it offers the tightest controls (which allow for smooth spin attacks), brilliant tunes in their marvelous original forms, a memorable and charismatic band of bosses, and the most nostalgic value. I consider Revenge a decent followup that flaunts superior graphics and stage designs.
And then there's Bonk III. It delivers large and diminutive Bonk forms, which are amusing for about thirty seconds before seeming silly and gimmicky, if not utterly pointless.
Friday, February 5, 2010
Youkai Douchuuki
This is one game that really shows its age. Remember that really old guy in the wheelchair in Big Trouble in Little China, the dude who had been cursed to walk the earth for all eternity or whatever? Well, this is the "really old guy in Big Trouble in Little China" of HuCards. It's absolutely ancient.
Not that I necessarily mind antiquated visuals. Mystical Fighter for the Genesis is a personal favorite of mine. But Youkai asks a lot here. It's a sidescrolling platformer that not only looks terribly primitive (especially since its playfield is scrunched down to accommodate a "map" at the top of the screen) but also fails to play well. At least it offers a handful of levels that give you multiple paths to take and objectives to complete, not to mention a few different ending scenes. And it's dirt cheap--except, of course, for the gold version, which only a complete nut would be looking to acquire.
There's something weird about the game that you might want to note. My copy didn't work when I tried it on my Duo-R, but when I gave it a go on my SuperGrafx, it worked just fine. My brother Alexei had similar issues with his own copy, which didn't work on his Kisado-equipped US systems or even on his SGX. It wasn't until he tried it on his GT that he realized it was in "working" condition. Now, I haven't heard any other reports of such problems, but that's probably because Alexei and I are the only ones who actually play stuff like this. Anyway, Youkai's apparent aversion to certain units is very weird.
And that's not the only thing that's weird about the game...

You run into a hell of a lot of weird demon-folk during your quest. The gameplay is standard run-and-pelt stuff, but the characters are anything but normal. I've always found the "hero" to be the freakiest-looking one.

Simple platforming sequences can be difficult because said hero slips around a lot and doesn't jump very well.

A boss fight! Pray, little dude, pray. You take control of a spirit fighter as the odd-looking fellow supplicates.


Save up cash so that you can acquire health restorers and power up your shot. Don't spend too much money in the shops, though; you'll need some dough to hitch a ride on the big turtle.


Said turtle introduces you to this nice, sweet princess... who puts on a strip show. Catch what you can while the spotlights zip around the screen.

After the show, the princess gives you a box. It might contain a lot of money. It also might explode in your face and transform you into an old dude.

Before you can complete the game, you have to answer a few questions thrown at you by this guy. You do know Japanese, right?
Thursday, February 4, 2010
Tsuru Teruhito no Jissen Kabushiki Bai Game
Let's call it "Tsuru."
You won't find many other PCE games like Tsuru, as its "action" consists of buying and selling stocks. Analyze market trends, acquire the right shares at the right times, and get out while the going's good.
Wednesday, February 3, 2010
Bonk's Revenge
Bonk's Revenge is highly reminiscent of its excellent predecessor in many surface-level regards, but being that the formerly smooth play system suddenly finds itself plagued by clunkiness, I've never been a big fan of the title. Still, whenever I power it up, I'm immediately struck by how appealing its cartoony graphics are. Bonk's Adventure is nice looking and colorful, but Revenge reaches an entirely different tier with its visuals. The difference in graphical quality is vast despite many of the games' respective stage themes and cast members being quite similar to one another.
Well, I always beat the game with lots of lives left no matter how terribly out of practice I am. It isn't challenging even with the delay.
Well, the level design is strong enough here to minimize that sort of tomfoolery anyway, and there's so much more incentive to explore this time.









































