My first experience with Darius' second chapter was provided by the Genesis title Sagaia. It wasn't a game that I believed to be exceptional, but I appreciated its sweet music and smooth gameplay and ended up playing through it lots and lots of times. So I was quite excited when I first obtained Super Darius II, as it appeared to boast visuals far superior to those sported by endearing little Sagaia. The graphics lived up to expectations, but I noticed a bit of a problem with SD2's gameplay right off the bat. The relatively slow speed that the screen moves along at and the relatively large sprites that the game employs make SD2 reminiscent of R-Type and Sinistron in pace and appearance, while the intense bullet-dodging action screams Thunder Force. This merging of conflicting styles was the result of NEC Avenue's desire to stay faithful to the three-screen-wide arcade original visually, but it leads to some awkward moments, even after one eventually becomes accustomed to it.
GAME REVIEWS
Saturday, February 13, 2010
Super Darius II
Friday, February 12, 2010
Cyber Knight
I bought Cyber Knight only because it was priced at a mere two bucks and I was looking for some cheap throw-ins while wrapping up a huge transaction. I had no idea what it was about, but going by just the name, I suspected it to be an awful, archaic action title. It's actually a mecha RPG; I guess you could view it as sort of a "prehistoric" Xenogears.
1) A good guide. There's a great web page devoted to the Super Famicom version, and 95% of the walkthrough it links to is applicable to the PCE game, so you'll know where to go and what to do when you get there. There are a couple of areas mentioned in the FAQ that I either didn't have to or wasn't allowed to visit, and some cited events occurred at unexpected points in the adventure for me; but everything that you need to do to beat the PCE version is covered.
Wednesday, February 10, 2010
Faussete Amour
This colorful action-platformer reminds me of Super Castlevania IV (with its multidirectional attack system and "hook-and-swing" gameplay sequences) and Super Ghouls 'N Ghosts (with its "take a hit, lose your armor" damage system). Now, SC4 and SGNG are certainly the best SNES games ever made--yet Faussete Amour outdoes them both. FA has no unnecessary spinning rooms and no adventure-halting slowdown, and its stripped-when-hit star is a cute girl rather than a hairy fellow. So, with this one game, the PC Engine officially defeated the entire SNES library.
Tuesday, February 9, 2010
Ryuuko no Ken (Art of Fighting)
Maybe this is an example of what low expectations can do for a game that, in reality, isn't all that great. I expected very little from this fighter, as I'd always thought its characters seemed terribly generic. And the fact that I wasn't particularly thrilled with Fatal Fury 2 made me skeptical of the purported quality of its hailing-from-the-Neo Geo kin. Well, AoF's graphics aren't as impressive as FF2's, and its characters aren't as cool as Terry Bogard's crew, but I have a strong preference for its actual fisticuffs, and I get a kick out of its goofy plot. In fact, it plays well enough and has proven amusing enough to rank among my favorite fighters for the PCE.


...but they're rendered gigantic once they approach each other and the game "zooms in" on them. It's a gimmick, but a very cool one, and the Duo pulls it off pretty darn well.


The bonus rounds aren't very exciting. Hit the button at the right moment, or mash said button as rapidly as you can.
Sunday, February 7, 2010
Meteor Blaster DX
























































