I hadn't yet played the first Cobra when I decided to give its sequel a try, but my inexperience with the series to that point really didn't matter, as C2's cheesy, entertaining, overly dramatic introductory text (presented in English) brought me right up to speed. Cobra is a goofy (but BADASS) space pirate who can detach his left arm to reveal a mighty secret weapon, the PSYCHO GUN.
GAME REVIEWS
Tuesday, May 4, 2010
Cobra II
Sunday, May 2, 2010
Gunboat
I'd been warned that Gunboat's gameplay can be pretty confusing when you first start playing it, and I was indeed tempted to shut the search-and-destroy-themed title off for good after just a few moments of bewilderment. But once I'd spent about fifteen minutes acclimating myself to the controls and sorting out the mission objectives, I actually started having fun with it. Piloting your boat feels good once you've got the unusual pad, button, and turbo-switch functions down, and upon achieving that level of competence, you can concentrate on completing tasks and blowing stuff up.
Thursday, April 29, 2010
Fray~Xak Gaiden
I found Xak Gaiden utterly charming the first time I played through it. Much of its appeal was attributable to Fray, its spunky young protagonist, who was at that point the most adorable game character I'd ever come across. Her goofy facial expressions and funny antics helped make the entire affair extraordinarily entertaining. I've experienced the brilliant Madou Monogatari since then, and the incomparable Arle annihilates poor Fray on the adorability meter. But make no mistake about it: Fray is a cool little character, and getting the chance to make her acquaintance should be reason enough for players to give this Xak side story a try.
Wednesday, April 28, 2010
Mizubaku Daibouken (Liquid Kids)
It's easy to make comparisons between Liquid Kids and Taito compatriot New Zealand Story. Both are cartoony platformers that have you collect goodies and defeat baddies that materialize from who-knows-where. Rather than slaying your foes via bow and beam a la Tiki Kiwi, you do your LK dirty work with "bubble bombs," which typically freeze a creature upon contact and render it a convenient koopa-shell-type weapon that can be utilized against its allies.
Monday, April 26, 2010
Parodius Da
There was a time when the way to resolve an alien-initiated conflict was always evident. Needed to exterminate a ring-spitting flock of Moai heads? Perhaps your planet was under attack by a large ship with a soft mid-section. Well then, you would call in the Vic Viper, of course. It was a reliable formula that became cliché with the continued success of Konami’s Gradius games, so leave it to the old pros themselves to construct one of the wackiest worlds a spacecraft has ever been hurled into--a world designed to mock and exaggerate all those concepts that made the company many a friend amongst shooter fans and many a penny in the gaming market. Welcome to the world of Parodius--a world where even the venerable Vic receives a little bit of help.
Meet the penguin Pentarou, a waddling warrior who wields a devastating spread gun (the projectiles don’t spread out--the explosions caused upon impact rise and engulf nearby enemies). TwinBee enters the fray and flings forth his little fists, which are packed cozily within tremendous boxing gloves. Should our allies find themselves outnumbered, their only hope will be to call in Octopus, who commands a legion of miniature multi-armed huntsmen.


























































