This is a very cool, very interesting game, a colorful combination of RPG and digital comic elements. It plays from an RPG-esque overhead perspective, with voice acting and well-drawn anime-style cut-ins accompanying your every action (and you can turn all of that stuff off if you'd prefer a faster-paced experience).
GAME REVIEWS
Saturday, May 15, 2010
Private eye dol
Thursday, May 13, 2010
Military Madness
I make no bones about it: I don't like strategy games. Of all the prominent old-school game genres, strategy is probably the one I like the least. But I actually think Military Madness is pretty darn cool.
In spite of all this, for years, my innate hatred for strategy games would eventually show itself when I'd sit down with MM. Maps that are large and time consuming caused my interest to wane. I'd feel like I was doing the same thing as before, only it was taking longer. While those who were more into the game's nuances would determinedly present arguments against such claims, I just figured I wasn't wired for these sorts of things.
Over time, I gained a greater appreciation for MM's vast lunar theaters. It's during the game's epic engagements that the most memorable military exploits take place. There were times when I thought my battered army was done for, but a ragtag tank crew would seize the day and carry me to victory. And then there were instances when I thought my victory was assured only for the computer to pull off a brilliant move and send my stunned soldiers reeling. Some battles of attrition conclude after dozens of strikes and counterblows, with but a few weary units left scouring a desolate battlefield...
Saturday, May 8, 2010
Marchen Maze
Marchen Maze likes to take people for suckers. It's a cute sort of thing, pitting Wonderland Alice against goofy little enemies atop bright game boards. Colorful backgrounds and sweet tunes help make it quite the charmer. Its play system is pretty interesting: Alice needn't worry about life meters and the like, as her foes attempt to knock her off by literally knocking her off the platforms. She utilizes her special charge-up baubles to blast them from the brink in turn.
Thursday, May 6, 2010
Cobra
Even if you play its incredibly wacky sequel first (as I did), Cobra can still be counted on to provide a digital-comic ride you'll find both wild and entertaining. Space pirate Cobra, he of the PSYCHO GUN left arm, gets himself into all sorts of ridiculous situations, many of which involve strange alien beasts or fearsome female nutjobs.
Tuesday, May 4, 2010
Cobra II
I hadn't yet played the first Cobra when I decided to give its sequel a try, but my inexperience with the series to that point really didn't matter, as C2's cheesy, entertaining, overly dramatic introductory text (presented in English) brought me right up to speed. Cobra is a goofy (but BADASS) space pirate who can detach his left arm to reveal a mighty secret weapon, the PSYCHO GUN.



















































