The requisite Super CD episode in a series that somehow survived multiple horrific chip efforts, F1 Circus Special carries on Nichibutsu’s racing-game philosophy of “full speed ahead, quality be damned.” Don’t get me wrong; I certainly don’t mean to understate the “full speed ahead” element. If anything, Circus Special is fast--so fast that the screen often ends up scrolling backwards to accommodate the blazing speed, which, of course, looks absolutely ridiculous. Navigating the speedways is an arduous affair, as you can see but small snippets of track at once, and the little arrows that pop up and flash incessantly do very little to prepare you for the tortuous twists to come. You can take practice tours of each course (and have no choice but to do so thanks to compulsory time trials), but it might not matter much come race time. Your computer-controlled opponents delight in crashing into you and one another, often creating spin-outs right off the bat and relegating you to a bottom-feeder ranking for the duration of the race.
GAME REVIEWS
Tuesday, July 13, 2010
F1 Circus Special
Wednesday, June 9, 2010
Impossamole
I wouldn't call it the best part, as best parts of video games should never leave you with a splitting headache, but the most interesting part of Impossamole is its "cinematic" opening. A succession of slides details the dilemma of Monty Mole, lazy lounger turned superhero.
Tuesday, June 8, 2010
Tengai Makyou: Ziria
CD-ROM/Super CD-ROM
Monday, June 7, 2010
Valis Visual Collection
This is basically just a collection of cinemas from the second, third, and fourth PC Engine Valis chapters, but it makes for a pretty nice collectible, as it's fairly hard to find and it features a hot-looking Rena on its cover. People make a big stink about the absence of scenes from the PCE rendition of the first Valis, but at least we get more here (relatively speaking) than we do with the Cosmic Fantasy Visual Collection, which offers cinematics from only the first two CFs.
One neat thing about the collection is that it grants you a look at how PCE CD intermission artistry evolved (while sticking with a core group of characters throughout the string of images). Watch as the series progresses from tiny-window-enclosed blockiness to polished, full-screen glory.
Sunday, June 6, 2010
Valis IV
Valis IV is the final PC Engine chapter (though the first was released subsequently) in a series that prides itself on tough Castlevania-style action and cute-girl cinematics. It doesn't feature the same caliber of level design as III's most ingeniously constructed stages, nor does it star characters as cool as III's, and its music is disappointing. But it definitely sports the finest graphics of the PCE Valis bunch, and it's long and consistently challenging, whereas its brethren are either short and easy (the first and second episodes) or wildly erratic (III). It should be no surprise to Valis veterans that the controls aren't quite perfect, but with practice and careful observation of enemy patterns, you can indeed devise plans to complete each stage in perfect fashion, making the whole experience very rewarding--if frustrating at times. In this regard, the game and its immediate predecessor are kind of like the action-platformer equivalents of R-Type.


The stages look good and feature cool, robust enemies; and for the most part, they challenge you consistently rather than alternating between easy and incredibly difficult segments like III's do.


Some of IV's toughest challenges, like the fourth-stage cathedral ascent, can be tedious and irritating without feeling as rewarding or as cleverly conceived as III's most demanding trials. The level-draining fetuses that appear towards the end make real nuisances of themselves.


There are lots of bosses, too. Battles with them can be long and exhausting. You'll face a few unexpected opponents before all is said and done.
Saturday, June 5, 2010
Valis III
Valis III is a truly fantastic action-platformer in the vein of 8-bit Castlevania. It features the finest set of playable characters in the series, a trio of heroines who rate as superior to the stars of Valis IV due to both their usefulness and their intangible "cool" factor. It also boasts great music; good graphics; controls that are much smoother than II's and give it a familiar old-school-Castlevania feel; and sophisticated, ingenious level design. While Valis II prides itself on its soundtrack and story and IV impresses players with its visuals and high level of challenge, III finds a way to succeed in just about every area, making it the strongest chapter in the series.


It's clear right from the get-go that this is a high-quality hack-and-slash title with appealing visuals.


Some of the later areas, especially the inundated temple (where you have to freeze enemies and leap atop and from their frozen forms to proceed from one water-enclosed slab of stone to the next) and the ice cavern (with its slippery surfaces and tricky platforming), pose extreme challenges; you'll feel great when you finally get through them. They're tough-but-rewarding stretches that you'll always remember.


Between those dreaded segments are "breathers" in the forms of graveyard and wasteland jaunts. The desert-stage tune is quite catchy and evokes fond memories of Valis II's legendary soundtrack.


Most of the other musical numbers are also very good, as are the cinemas. No more of that "tiny windows" bullshit here... well, not much of it, at least.


Many of the boss battles are conceptually interesting; you'll go from serpent slaying to bell battering.










































