BC's story really doesn't do much for me. It focuses on a group of gals who decide to investigate some mysterious bank robberies. The little troop goes from place to place and from person to person, finding clues and unearthing truths that just aren't very fascinating.
GAME REVIEWS
Friday, September 17, 2010
Bubblegum Crash
Thursday, September 16, 2010
Power League '93
Well, not much has changed since Power League V. '93 even utilizes many of V's tunes. Granted, we're talking good music here, but I wouldn't have minded hearing some good music exclusive to this title. The visuals are largely redundant as well...
Wednesday, September 15, 2010
Power League V
Churn out enough sequels and you're bound to fall prey to redundancy at some point. Power League IV was an enjoyable baseball title on its own (and thus not a total waste), but it was also a largely irrelevant addition to the PL line. Hudson rallied for the fifth episode and delivered a product that would've made perfect sense as the immediate followup to PL3. 5 is a great game, boasting visual enhancements over its predecessors along with irresistibly catchy in-game music and gameplay that feels more refined than 4's.

The batters are a good deal larger in this episode, but they sometimes assume awkward-looking stances.

The field graphics haven't been altered a whole lot since PL2, but what's good is good. The action is a little slow compared to PL4's, but if anything, the game is better off for the adjustment.

The old pitching system is back, meaning you have plenty of control over the ball as it makes trips to the plate.

The computer doesn't put up much of a "fight." Gotta love those eighteen-run innings. Home runs actually aren't all that common, but you'll typically bombard your opposition with line-drive base hits. This episode is even easier than PL4...

...so don't be surprised to see your entire lineup on the league leaders list. But lack of challenge didn't ruin the first PL, and it doesn't ruin this awesome title either.

Players sometimes fall down after swinging strikeouts. Personality had kind of been waning since the first game, but it's back a bit here.
Tuesday, September 14, 2010
Power League IV
This is the first Power League title that felt a bit superfluous. It's a good, fun baseball game, to be sure, but it isn't much different from the series's previous outing. There are new pitching mechanics to master, but opposing teams pose less of a challenge than PL3's stout squads, and most of the new material is of the "bells and whistles" variety.


Addressing the new stuff won't take long: there are nighttime games, animated bits on the scoreboard, and more stadiums to play in. It's all nice but kind of insignificant when there's nothing really fresh about the gameplay.

The most noticeable mechanical tweak concerns the pitching system. You aren't granted as much control over pitches as they head towards the plate--no more of that waving-them-around stuff. This new system doesn't feel great at first, but it's more realistic and requires more skill and thought than previous PL pitching systems. Pitchers seem to last longer as far as pitch counts go (perhaps to account for the inevitability of more balls being thrown), which is cool.

The game keeps track of a few more statistical categories than its predecessor. Don't be surprised if the league leader board ends up filled with your players, as PL4 is easy and, for a Power League vet, unrewarding.
Monday, September 13, 2010
Power League III
PL3 was an unexpected freebie in a delivery I received quite some time ago. I was actually pretty excited about the toss-in, being that I'd been a big fan of World Class Baseball for many years and, to that point, hadn't yet had the opportunity to try any of its sequels. PL3 did indeed improve upon the venerable original in a number of ways, though once I'd gotten around to playing PL2, I realized that some of the "innovations" I initially lauded 3 for were, by the time of its release, old hat for the series. Regardless, 3 is different enough from its immediate predecessor to warrant a look, and if you haven't played any of the Power League games yet, rest assured that this is good stuff.


Not much has changed from PL2 presentation-wise. 3 remains more realistic in look and feel than the original title. I really like the wild, bass-heavy track the game employs when there's a runner in scoring position.

This time around, there's more variety when it comes to batters' appearances--which basically means that some dudes are quite a bit chubbier than others.

While PL2's action is heavy on line drives, fly balls get more lift here, making fielding easier and the action more realistic.

The post-game show displays league leader boards among other notes. Up-to-the-second stats are shown for pitchers and batters during games and saved throughout the season...

The computer-controlled opposition is smart and tough. Expect a lot of low-score games. Pitch counts are far more important here than they are in PL2.
Sunday, July 25, 2010
Macross 2036
This is one of the PC Engine games that I made daily supplication for back in the TG-16's "heyday." Rumors constantly abounded about 2036 making the trip overseas, but of course, it never did. So I had to wait a number of years (ten, to be precise) before finally getting my hands on it. And once I finally did obtain it, I played it over and over again, pulling off one-life completions, conquering its various difficulty levels, and reveling in its intense action and sweet aesthetic elements. It continued to earn my regard to the point where I viewed it as my favorite shooter of all time.











































