At first glance, F1 '92 looks pretty damn similar to the earlier episodes in the series, with tiny cars racing at searing speeds on dull-looking courses.
At first glance, F1 '92 looks pretty damn similar to the earlier episodes in the series, with tiny cars racing at searing speeds on dull-looking courses.
Give it a few seconds and F1 '91 will seem quite poised to separate itself (superficially, at least) from its primitive predecessor. Slight improvement in the (still-objectionable) graphics and a menu of selectable tunes make for some measure of relief from the aesthetic torture one was subjected to in the original Circus. Unfortunately, proceed through the levels and you'll repeatedly find yourself following all-too-similar-looking paths, one "slim gray road paved through greenery" after another.
How these F1 Circus racing games managed to do so well in Japan is quite beyond me. It's true that F1C action is incredibly fast--but far too fast for the games' own good, as they provide views extremely limited in scope. This first episode doesn't boast the variety in visuals that later ones offer (and bear in mind that even said later ones are dreadfully bland), leaving a driver to traverse graphical doldrums as his nigh-uncontrollable vehicle hurtles up the road.
The requisite Super CD episode in a series that somehow survived multiple horrific chip efforts, F1 Circus Special carries on Nichibutsu’s racing-game philosophy of “full speed ahead, quality be damned.” Don’t get me wrong; I certainly don’t mean to understate the “full speed ahead” element. If anything, Circus Special is fast--so fast that the screen often ends up scrolling backwards to accommodate the blazing speed, which, of course, looks absolutely ridiculous. Navigating the speedways is an arduous affair, as you can see but small snippets of track at once, and the little arrows that pop up and flash incessantly do very little to prepare you for the tortuous twists to come. You can take practice tours of each course (and have no choice but to do so thanks to compulsory time trials), but it might not matter much come race time. Your computer-controlled opponents delight in crashing into you and one another, often creating spin-outs right off the bat and relegating you to a bottom-feeder ranking for the duration of the race.
I wouldn't call it the best part, as best parts of video games should never leave you with a splitting headache, but the most interesting part of Impossamole is its "cinematic" opening. A succession of slides details the dilemma of Monty Mole, lazy lounger turned superhero.
This is basically just a collection of cinemas from the second, third, and fourth PC Engine Valis chapters, but it makes for a pretty nice collectible, as it's fairly hard to find and it features a hot-looking Rena on its cover. People make a big stink about the absence of scenes from the PCE rendition of the first Valis, but at least we get more here (relatively speaking) than we do with the Cosmic Fantasy Visual Collection, which offers cinematics from only the first two CFs.