GAME REVIEWS
Monday, September 27, 2010
Friday, September 24, 2010
Final Match Tennis
There are those who swear by Final Match. They tell their tales of sleepless nights spent on FMT tournaments, of never-ending delight delivered by a tennis title that outclasses all others. I, on the other hand, haven't ever drawn up any FMT brackets. I haven't congregated with assemblages of fellow fans. I haven't even lost a second of sleep to the thing. I do like it well enough, but I view it merely as an example of what can happen when a design team puts together a product that excels in the one area that matters most. As for what that one area is... well, it's not visuals. From afar, FMT looks a lot like a number of archaic NES-era efforts.
Thursday, September 23, 2010
Dungeon Explorer
While Neutopia was content with dressing itself up in nice, cartoony graphics and performing a fairly uninspired Zelda-imitator shtick, Dungeon Explorer found a way to murder the classic from which it borrowed its fundamental play mechanics. Ironically, DE's massacre of Gauntlet had little to do with the adventure elements it added to the mix (as it really doesn't feature much of a narrative); rather, it established its superiority by refining the action aspects it mimicked. As in Gauntlet, players view the proceedings from an overhead perspective and launch swords-and-sorcery-themed projectile attacks as they dash about labyrinthine environments. But there is no barreling through enemy lines here; one can't apply the tried-and-true Gauntlet stratagem of lowering one's head and plowing through armies of grunts and ghosts (in what designers laughably dubbed "melee combat"). Hit-point totals in DE are never stratospheric, and progress is best made methodically. Yet, combat is heavy, and the opposition, relentless, making the game one hell of a success as an action-based TurboChip.
Monday, September 20, 2010
Popful Mail
Being a huge Falcom fan familiar with Popful's good reputation, I had very high expectations for the game when I purchased it years ago. It seemed reasonable to anticipate great things from a sidescrolling adventure title that has an Ys-esque feel about it and features three appealing playable characters. Unfortunately, it ended up being a major disappointment. I felt that it had humor and some nice audio working for it, but the level design just totally turned me off. It seemed like I was constantly dealing with slow-moving platforms, or waddling through empty corridors, or sliding up and down pointless poles and ladders, or partaking in whatever other dull activities the designers could think of to make the process of reaching my destination at any given instance as time consuming and annoying as possible.
There are plenty of high-quality cinemas...
Friday, September 17, 2010
Bubblegum Crash
BC's story really doesn't do much for me. It focuses on a group of gals who decide to investigate some mysterious bank robberies. The little troop goes from place to place and from person to person, finding clues and unearthing truths that just aren't very fascinating.
Thursday, September 16, 2010
Power League '93
Well, not much has changed since Power League V. '93 even utilizes many of V's tunes. Granted, we're talking good music here, but I wouldn't have minded hearing some good music exclusive to this title. The visuals are largely redundant as well...

























































