This tough sidescrolling shooter has a pretty bad reputation, mainly because there are lots of players out there who believe it's not merely unforgiving with its level of difficulty but utterly unfair. Indeed, Heavy Unit does seem to enjoy having large, robust enemies barreling around its playfield; and piloting a ship that constantly seems under-equipped doesn't lend to good times. The inoffensive but forgettable soundtrack won't compel anyone to continue getting bludgeoned, nor will the bland, flat-looking backdrops.
GAME REVIEWS
Sunday, November 14, 2010
Heavy Unit
Saturday, November 13, 2010
Gradius
Let's start by taking a quick look at what this "famous" blaster delivers. It's a moderately challenging affair, and it boasts a few interesting tunes. Not exactly the stuff of legends there, but this story only gets worse: dinky weaponry; small, unimpressive enemies; lots of slowdown; and boring space-themed levels make this an outdated, geriatric shooter, a wash-up through and through. Timeless, this is not.
It doesn't matter to me that Gradius was a "landmark" shooter. Whatever was "special" about it back in the day has lost its sheen, leaving behind something decrepit, uninteresting, and deserving of whatever mockery is hurled its way.
That certainly isn't the case with all old shooters. Check out R-Type for a classic that has actually remained respectable over the years; hell, some stretches of R-T still come off as examples of ingenious stage design. Returning to the Konami catalog, both Parodius and Salamander completely murder Grandpa Gradius; and while the game's own direct sequel (which was released as a PCE Super CD) is hardly wonderful itself, it leaves its forerunner in the dust as far as stage concepts and boss designs go. What with the existence of these superior alternatives (and the many others that are out there), this old-timer is hardly even worth playing anymore.
Friday, November 12, 2010
Necros no Yousai
Necros is a traditional-style RPG, and it can be a really annoying one at times. In most of its dungeons dwell powerful creatures packing magic spells that can hammer every member of your party at once. You'll have to contend with plenty of those daunting beasts, as the encounter rate leans towards the high side (with frequent spikes that put you in step-by-step peril). Perhaps the worst part of all is the HORRID start-of-battle "jingle." Not all of the game's tunes are as awful as that cacophonous "riff," but few positive things can be said about its crude overhead visuals.
Whether it's annoying you or entertaining you, Necros is sure to draw you in. Thankfully, it spends most of its time amusing its players rather than driving them mad.
Saturday, November 6, 2010
Dragon's Curse
Dragon's Curse would certainly have no place on any sort of "unappreciated gems" list; it's received far too much recognition to pass for a "sleeper." Still, speaking in purely relative terms, I'm a little surprised that it isn't discussed more often amongst Turbo fans, as it's a very charming and extremely well-thought-out sidescrolling adventure game.
A large, secret-stocked realm for players to explore and a main character who transforms into various creatures are DC's finest assets. Some shapes come with expected proficiencies--that Piranha Man swims, Hawk Man flies, and Mouse Man sneaks through small openings should come as no great shock to anyone. But the rodent can also scale walls and tread upside down on ceilings, while Lizard Man breathes fire and Tiger Man attacks with sweeping sword swipes. Comfortable controls make even the more routine actions enjoyable, and putting all of your available skills to good use can lead to some astounding discoveries.
DC's appealing sounds and visuals contribute to its overall air of lightheartedness. The soundtrack, one of Duomitri's favorites, is generally fast paced and upbeat, while the graphics are quite colorful and cartoonish.
Monday, November 1, 2010
Necromancer
Necromancer lets us know right at its unsettling title screen that it won't be taking us on some sort of lighthearted jaunt. It's a dark affair that conducts itself with an air of maturity, employing gloomy environs and tall, thin character models as opposed to pastel fields and typical old-RPG squat-folk.



















































