P-47 is not a particularly wonderful game, but there are plenty of positive things that can be said about it. Heading up my "good stuff" list is the soundtrack, which predominantly aims for melody but isn't afraid to veer off into abstractness and is highlighted by a couple of very frantic boss tracks. The background graphics hold up their end of the aesthetic bargain by bolstering most strips with nice light colors and boasting lots of multilayer scrolling. That solid artwork depicts a wide variety of environments, and while it's anyone's guess why two "big boat" levels were considered necessary, it's fun to fly over deserts, cities, and oceans, and to soar way up high in cloudy skies past the setting sun, all in a single journey.
GAME REVIEWS
Wednesday, November 24, 2010
P-47
Monday, November 22, 2010
Dynastic Hero
Mechanically, Dynastic Hero is quite reminiscent of its excellent predecessor, Dragon's Curse. But while DC has players scale walls as Mouse Man, soar about as Hawk Man, and do all sorts of other crazy things as other sorts of beast men, all throughout a well-designed realm, DH limits them to the form of sword-swinging goofball for the duration of its quest. Not that every sidescrolling adventure game needs a protagonist capable of shape shifting, but so much of what players do in DH--from trekking through uncomplicated tunnel networks to swimming through underground waterways and slipping around ice worlds--feels all too routine, and plenty of strips are not only dull but also drab.
And if you're wondering if being proficient in Japanese is essential for getting through the JPN version, well, you shouldn't have much to worry about. Find a decent Wonder Boy in Monster World FAQ and you'll be set--save for a round of quiz questions with a giant sphinx. But even then, a little trial and error will get you through the day, and the merciful beast does grant you a little leeway.
Friday, November 19, 2010
Power Eleven
I figured that Power Eleven would be a good title to "get out of the way" as soon as possible, as I didn't think that it'd be much fun or that there's anyone else in the world who actually cares about it. Its relatively stylish title screen ("stylish" considering this is an old soccer game) failed to get me pumped up for play, and limited visuals and an initially off-putting overhead view did nothing to win my approval. But once I finally got a match going, I discovered that PE is a very fast (and, at times, very exciting) sports title.
It plays extremely well: on offense, your speedy strikers are capable of hard, accurate shots and nifty one-timers, while the controls on defense allow you to make sliding steals and quick, easy alternations among backs. At-will speed bursts take the already-breakneck pace to an even more invigorating level. And the players you aren't controlling at a given time make wise decisions in aid of the cause, crashing the net in anticipation of rebounds and moving into perfect position to receive passes. Passing, unfortunately, comes off as unpolished (the one element that does), as players suddenly seem a little stiff when attempting to send the ball in a direction other than the one they're already moving in.
Power Eleven went from being a game I thought I'd just want to plow through to one I found myself powering up whenever I had a few minutes to spare. It was quite a surprise, leagues beyond the cookie-cutter soccer oldie I'd pegged it as, and it's definitely a title that sports-game fans should check out.

I like to go with a formation that emphasizes offense, and it's fun to rack up dozens of goals on the game's shittier teams; but make it to the later rounds and you'll face clubs that invade your zone much more frequently, necessitating responsible defensive play on your part.

The overhead-view graphics aren't nearly as nice as Tecmo World Cup Super Soccer's in-game visuals, but I'll take PE's superior gameplay anytime.

Penalty kicks have an interesting and unusual look, as they place you behind the goalie instead of behind the kicker.

It's easy to beat the computer down the field and break free for open shots in the early rounds. One-timers become very important later on when you encounter speedier goalies and stingier defense groups.


The halftime shows and post-game reports are nothing special, but they serve as evidence of the designers' efforts to give the game appeal beyond its solid mechanics.

You'll have to beat eleven clubs in order to claim the Cup. Late-round matches are exciting and tightly contested...
Monday, November 15, 2010
Burning Angels
Burning Angels has managed to get itself some attention (and fetch slightly higher prices than many other HuCard verts) by starring a couple of scantily clad tough-gals. Not surprisingly, the "chick element" doesn't really make much of an impact as far as the game itself goes, but I'm not gonna yap about it being "gratuitous." BA is actually a darn good shooter, and if featuring two anime girls showing a bit of skin earns it some attention that it deserves for its gameplay anyway, well then, let's have it.
Sunday, November 14, 2010
Heavy Unit
This tough sidescrolling shooter has a pretty bad reputation, mainly because there are lots of players out there who believe it's not merely unforgiving with its level of difficulty but utterly unfair. Indeed, Heavy Unit does seem to enjoy having large, robust enemies barreling around its playfield; and piloting a ship that constantly seems under-equipped doesn't lend to good times. The inoffensive but forgettable soundtrack won't compel anyone to continue getting bludgeoned, nor will the bland, flat-looking backdrops.













































