I wanted to acquire Bazaaru de Gozaaru in part because I thought it'd be a nice collection piece, as it seems pretty darn rare, and in part because I'd long been curious about it, often wondering to myself, "What the hell is that monkey game all about?" I went in thinking that any enjoyment I'd get out of it would be gravy. Much to my surprise, I found myself addicted to it almost at once and blazed right through its eighty levels, having a great time the whole way through.
GAME REVIEWS
Saturday, December 11, 2010
Bazaaru de Gozaaru no Game de Gozaaru
Thursday, December 9, 2010
Gomola Speed
You wouldn't believe how many times I've seen people passing along the good word on this game, how many times I myself was told of its "must own" and "unknown gem" status. And I'm talking about people who know their stuff, reliable guys who had given me solid recommendations in the past and whose game evaluations I won't hesitate to trust in the future; these are not some know-nothing knaves on a backwater web site. Yet, I did not end up merely disliking Gomola Speed--I downright hated it.
Wednesday, December 8, 2010
Fighting Run
There have been times when a developer's best efforts didn't work out but warranted commendation nonetheless, when brave designers came up with a fresh idea and gave their concept a shot. And there have been times when it seemed obvious from the get-go that a developer had impending disaster on their hands and should've discarded their clearly flawed blueprint at once. Fighting Run never could've worked, as its premise (two robots barrel down a corridor while thrashing one another) is too fucking stupid; it really makes you wonder what the hell Nichibutsu were thinking when they came up with it (though with Nichibutsu nothing should really come as a surprise...). Why in the world must the warriors participating in a given match charge through a speed tunnel while battling? When my brother Duomitri and I have a dispute to settle, we square off like men; we don't go frolicking down the street side by side.
Tuesday, December 7, 2010
Stratego
A lot of people, me included, look back on the Stratego board game quite fondly. For many of us, it served as a cool introduction to "strategic" gaming. But an introductory role and nothing more seemed, in my mind at least, to be what it's best suited for. After all, it's fairly rudimentary as far as thinking man's material goes, bearing greater resemblance to Memory than to Risk. Way back when, it was cool to command an army consisting of several different types of soldiers, but nostalgia and the neatness of premise I perceived in my younger days were not going to make the PCE game work for me now. And when I powered it up and got a glimpse of its simplistic graphics, I was about ready to write the title off.
Monday, December 6, 2010
SimEarth
This snoozer has never appealed to me at all. Reading the hefty manual is like studying for a geology test, a task I'm glad I needn't undertake anymore. And this isn't a game that you can learn on the fly, as options are aplenty, and it plays out excruciatingly slowly. The basic theme of world construction isn't particularly alluring to me anyway, so I see little reason to acquaint myself with the ins and outs of the title. Bringing disaster to my planet in the form of a good meteor shower constituted the only "fun" I had during the few minutes I spent with the disc, so I take great comfort in the fact that it cost me but two dollars shipped. The poor sap who sold it to me paid more than that just to mail it and included the original $60 Toys "R" Us receipt as if to lay a guilt trip on me. It didn't work!

The opening sequence features this whiny globular guy who goes on about how unhappy he is and how the planet can't possibly flourish while he's unhappy.

This seems like a no-win situation for me at this point. The "game" has too many options and moves too slowly for me to bother learning it on the fly, and whenever I try to read through the manual, I end up dozing off.

Maybe someday I'll find the patience necessary to sit down and partake in a little world building. All I know for now is that I wasn't happy while I was playing SimEarth, and my planet couldn't possibly flourish while I was unhappy.
Saturday, December 4, 2010
Hany on the Road
Face
HuCard
1990




The miscreants inhabiting all those realms are interesting both in appearance and in how they attempt to take you down, especially in stages where environmental hazards exist. One challenging late-game strip pits Hany against a band of small yellow fools who try to latch on to him and hold him back as the road crumbles beneath his feet. To combat such wily foes, you can occasionally grab hold of weapons or, in very rare instances, undergo unexpected transformations.


No such drastic measures will need to be taken against the bosses, who are a little less crafty than their minions. Though they're interestingly bizarre design-wise, most of them can be destroyed simply by booting their own junk-shots right back at them. The last battle features a really neat twist, though.


Simpleton bosses are not the only problem here. Hany is a speedy, slip-sliding sort who's sure to crash into enemies or stumble off platforms despite your best efforts to avoid collisions and remain on solid ground, and his backflip technique has very limited range. Some of the stage designs seem, at least initially, to demand tighter, Super Mario-style controls and a more reliable primary attack. Practice and memorization will help decent, dedicated players overcome most of the gameplay issues. A tough desert stretch with quick-tugging quicksand and lots of dangerous cacti seemed rather irritating to me until I developed a feel for the board--and it ultimately became my favorite level in the game.

Similar salvation cannot be found in every unpleasant incident, though. Some stretches just feel sloppy, and some deaths just seem unavoidable. But if you find a path through the levels that you feel comfortable with and that contains but a few potentially irritating moments, you'll have a unique adventure that boasts some very nice graphics on your hands. And even if all else disappoints, the cool cover art alone makes the whole package worth acquiring.







































