Super CD-ROM




















The realization that I would be having fun with this game occurred the instant my little avatar took a swing and SMASHED the ball across the course. Players absolutely DRILL their drives in Winning Shot; the ball goes way up high and gets really big in a manner reminiscent of the World Class Baseball "pop-fly effect." For video-game golf shots, this is pretty exhilarating stuff.
Thunder Blade is a hybrid blaster that alternates between vertically scrolling fare and "into-the-screen" sequences. Both of its play modes are afflicted with the same disastrous flaw: they're choppy as hell. Honestly, I'm not one to allow visual elements to make or break a deal, but the jerkiness here is revolting, and it impacts the gameplay significantly. Hit detection is way off during overhead play (which actually often works in the player's favor) while it can be hard to judge the positions of environmental hazards during the behind-the-'copter scenes (which, of course, is not beneficial to the player at all).






Ganbare doesn't make the greatest first impression. A mere two courses to choose from at the outset seems to indicate a lack of variety right off the bat, and matters only become grimmer once an actual round of golf begins. It's not that the graphics are poor, per se, but everything looks so tiny, and even prodigious drives appear to get little lift. The distant view will make most players feel detached from the action, and it doesn't help that this "action" plays out very slowly.
I'm not going to explain how the game of gateball works, as that would be boring, but suffice it to say it's a ball-and-mallet croquet sort of thing and its rules are easy to pick up on in this video context.