CD-ROM











CD-ROM











CD-ROM

What a complete and total waste of money, especially considering Bikini Girls retailed for an incomprehensible $150 in 1993. It has come down a bit in price over the years, but not nearly enough. This, folks, should be a $0.99 bargain bin throwaway.
Bikini Girls compiles a total of 217 images seemingly culled from Sports Illustrated Swimsuit Edition magazines and various swimsuit calendars. Why you'd want to use your game console to look at this sort of thing is beyond me, but apparently someone thought it was a good idea.



A sample of Bikini Girls' "finest."
Excite Software's no-frills approach is evident before you even open the case; a regular full-size jewel case wasn't in the budget, apparently.
It seems a proper graphic utility for the digitizing process wasn't in the budget, either. Some of the images are dithered so badly you can literally barely even make out a human form in the pixelated mess. I know the console's capabilities, and I know for a fact that the Duo is capable of so much more (see C. Covell's High-Res Slideshow).

Uhh.....

...

What the hell?
For anyone considering buying Bikini Girls, don't bother. Rest assured, I've included all the "best" shots right here for your perusal. To put a $150 price tag on a product so poor is not only highway robbery, it's insulting.




I have mixed feelings about this RPG. There were times when it annoyed the hell out of me. Then things would happen that made me admire the ambition and creativity that went into it and think about how great it would be if it didn't insist on repeatedly mucking things up with its flaws.
I'm very glad that Insanity exists. If my brother Alexei hadn't penned an Insanity review, I might still be unaware that he was a Kaypro player during his youth, just like I was during mine (we grew up in separate garrisons, you see). Ensuing upon our discovery of this commonality was a merry conversation on the greatness of Kaypro games ranging from the tricky platformer Ladder to the space-set stock-trader that neither of us could quite remember the title of (Star Traders!).
But while I wax nostalgic over my way-back-when Kaypro experiences, the truth is I have a very difficult time sitting down with most pre-16-bit-era titles. There are few NES games I can stomach at this point; go back even further in time and you're almost sure to disgust me. And being that I was never a big Berzerk fan, you can understand why I did not anticipate good times with its PCE descendant.
TGL vert Steam Hearts (I hate the apostrophe) is known for being a relatively rare piece of smut, but before it shows off its filthy side, it makes an impression with the quantities of missiles it shakes out of its little enemy sprites. Now, we're not talking prehistoric manic hell a la Raiden or Kyuukyoku Tiger here, as these shot-showers are a little lackadaisical as they travel across the playfield. Still, such focus on bullet bevies was abnormal for the 16-bit day.