I'm not going to explain how the game of gateball works, as that would be boring, but suffice it to say it's a ball-and-mallet croquet sort of thing and its rules are easy to pick up on in this video context.
GAME REVIEWS
Sunday, January 9, 2011
Appare Gateball
Friday, January 7, 2011
World Sports Competition
I've never been into these "summer games" types of titles. For one thing, I don't care for summer games. For another, they all instantly bring to mind NES Track and Field, which I feel is utter crap. I don't like it when a game forces the player to partake in rapid button annihilation to the degree that the process becomes a cardio exercise in and of itself. And in the almost-never cases where I've been willing to use a turbo-blessed controller to earn a cheap triumph in such a game, I've preferred to cheese my way through something a bit more entertaining, like Pro Wrestling.
World Sports Competition doesn't act ignorant of the fact that there are lots of folks like me out there, players unwilling to mash their thumbs and joypad triggers into oblivion. So while most of its events do call for some old-fashioned smashing, you can activate an "auto-fire" option pre-play. (Of course, with a TurboPad you can just flick the turbo switch and, voila, problem averted, but I digress.) And the designers tried to make even the call-to-smash events a little more interesting by incorporating other elements (which will be covered momentarily). But really, unless you're truly into this summer stuff and you feel compelled to set records for each type of trial, you'll probably find that there just isn't much to these mini-games. And while eighteen events sounds like a lot, don't kid yourself: there's plenty of redundancy from one to the next. With decent graphics and not-so-good music in tow, WSC rounds out to an average title.


The gun-based events are probably my favorites, as they don't involve button hammering and they do involve good timing, especially the pistol-firing trial. Small crosshairs make practice necessary in clay blasting.

Archery actually plays like a lot of golf games: you have to aim your shot while considering the strength and direction of the wind, and you have to utilize a quick-filling "accuracy meter." It's a decent, if not particularly hard to master, event.

The "throwing stuff" games require you to make your tosses at precise angles and power your efforts via button bludgeoning.


Most of the track dashes place heavy emphasis on mashing, as you might expect, though timely leaps are sometimes required for success.


Rafting and swimming competitions demand that you get into a rhythm of refraining and hammering lest you deplete your energy/oxygen supply. Getting the timing down can be challenging.
Monday, January 3, 2011
Snatcher Pilot Disk
Load up this Snatcher promotional disc and you'll be given five options. Let's cut to the chase and take a look at each of 'em:

You can play through the game's first couple of scenes. Considering you get to view the opening cinematics, become familiar with the menu system, see a bit of gore, partake in a shooting sequence, and listen to some great music, this is one heck of a sample.


There's a long trailer that quickly moves through images from the adventure to the tune of cool musical tracks. A few scenes are displayed with different coloring here than in the actual release. Some might complain that this montage actually shows too much--it contains even more spoilers than your typical Duomazov review! But at this point, I think most people who'll watch this are Snatcher fans who have already played through the game anyway.


Then there's what amounts to a Snatcher encyclopedia. It provides lots of information on everything from the game's plot to the vehicles the characters pilot. The character profiles feature some nice artwork (tip: sometimes it pays to give a profile a second look...).


You can listen to interviews about the making of the game. This is where things get a little goofy, with the digitized photos and all, but I bet this makes for a pretty cool feature for people who can actually understand everything that's being said.

The music mode allows you to listen to three red book tracks. Very cool stuff, but I wish the game's excellent chip numbers were included too.
Sunday, January 2, 2011
Snatcher CD-ROMantic
People never hesitate to call Snatcher a classic and present it with the PC Engine digital comic title belt, whether they've played through its contemporaries (or even the game itself) or not. It's easy to discern how the title has been able to make such an impression on players, even those who have experienced it only through a small share of screen caps. Snatcher's boldness, manifested in all the blood and bare skin it flaunts and the many terrifying actions of walking mechanical monstrosities it depicts, has made it the legend that it is. I'm not one to allow a title to garner my reverence and eternal allegiance merely by featuring a few shocking moments, but I do appreciate Snatcher, as it plays a stylish game of suspense and actually gets more and more interesting as it goes along (for the first two of its three acts, at least). Also working in its favor are intense chip tracks that make the proceedings extremely exciting at times.
Tuesday, December 28, 2010
Final Blaster
Final Blaster is a maddeningly inconsistent shooter. It supplies you with a sweet charge shot that takes the form of a phoenix, and it gives you plenty of options regarding the management of your companion pods (you can utilize them as stationary frontal shields, have them trail or rotate around you, or set them off as smart bombs), but your craft's main gun blasts and auxiliary laser beams are not terribly interesting. The soundtrack scores winners with its Stage 2, Stage 6, and final boss themes (energetic, ominous, and chillingly dramatic, respectively) but wastes time with plenty of forgettable numbers as well. And while the last boss's cocoon-lined lair looks very cool, the generic space-and-base scenes that precede it do not.

































