Cyber Cross has no business being a PC Engine game. In fact, no halfway-decent NES title would ever want to be associated with it. It's primitive, goofy, repetitive, and uninteresting.
GAME REVIEWS
Thursday, May 5, 2011
Cyber Cross
Wednesday, May 4, 2011
Pop'n Magic
Tuesday, May 3, 2011
Magical Dinosaur Tour
Few things are quite as fascinating to four-year-old dudes as prehistoric animals, and it's pretty easy to understand why. We're talking about the inspiration for countless toys and pop-up-book tales: remarkable, gigantic beasts, many of which flaunted awesome natural weaponry and armor. We read of the interesting methods they used to survive, we observed their enormity firsthand via skeletal recreations, and we envisioned the thunderous battles that took place between prodigious rivals-to-the-death (long before Optimus Prime vs. Megatron, there was Tyrannosaurus Rex vs. Triceratops!). Of course, the fact that these great entities actually roamed the Earth at one time made them all the cooler. There's even an element of mystery involved in their history, as no one has ever been able to suss out the true reason for their demise.
Of course, there comes a point when we dudes move on to robots or whatever and then to girls... and yeah, we pretty much stick with girls from there on out. But something about dinosaurs always remains alluring to us. Heck, I still get psyched up whenever I encounter a good dino-boss in a video game.
But then, fighting with dinosaurs is different from sitting around and learning about them. Victor Musical Industries hoped to appeal to the four-year-old dude in all of us with Magical Dinosaur Tour, which isn't so much a game as it is a made-for-television encyclopedia.
And it's a deep one at that. We get much more than a mere handful of entries and images here; this Tour provides lots and lots of information on dozens of types of dinos. And rather than sticking with basic statistical talk, the writers went ahead and included unexpected bits that reveal errors scientists had made concerning certain discoveries or explore mysteries that remain unsolved regarding incomplete fossil structures. Many entries even include an illustration of a human alongside the dino drawing for the sake of size comparison.
Magical Dinosaur Tour is nice for what it is. While it does have a sense of humor, it doesn't dabble in mini-games and is fairly low on interaction in general. Buy it and you'll get a veritable encyclopedia--an informative but not perfectly crafted one.
Sunday, May 1, 2011
Jigoku Meguri (Bonze Adventure)
Being that Jigoku Meguri is an old Taito platformer, the fact that its protagonist uses "bubbles" to demolish his foes should come as no surprise to anyone (though the game's designers would have us view these bubbles as "pearls"). And it's hardly shocking that most of Jigoku's stages present players with multiple paths to take, though choices are typically of the basic "high road or low road" variety. But as JM is a tour of the underworld, it's a lot darker than fellow Taito-produced action titles Mizubaku Daibouken and The New Zealand Story. It can't seem to detach itself from its cartoony kinsfolk entirely, however, delivering amusing character animations along with enemy designs that would've worked in the aforementioned "bright and colorful" games--if said games were to have featured "haunted house" stages. The soundtrack goes the lugubrious route, but some of its somber melodies remind me of Takeda Shingen's charming low-key numbers.
Wednesday, April 20, 2011
Babel
Poor, ill-famed Babel is a traditional-style RPG best known for having stupidly enormous towns. They're certainly larger than those you'll find in most of the game's contemporaries, but there's only one of truly abominable size. It's a ridiculous continent-sized metropolis split up into five sections, each of which consists of about a billion buildings, and said buildings aren't arranged in neat little rows. Heck, even the interiors of many of the structures are labyrinthine. This is a village so massive that the disc comes packaged with a map of it. And you'll have to spend a lot of time wandering its streets early in the game, looking for just the right person to talk to before you can get on with things.
Saturday, April 16, 2011
Spriggan mark2
It's a shame that mark2 has virtually nothing in common with the fantastic Seirei Senshi Spriggan aside from serving up the same Game Over number and having the player pilot a mecha. The first Spriggan, a gorgeous vert featuring Aleste-style action, was built around an interesting fantasy-meets-technology theme that allowed its designers to run wild with enemy concepts. They took advantage of the opportunity by delivering a multitude of incredible beasts, magic users, and war machines. mark2 ditches the viewpoint and jettisons the fantasy elements, placing in sidescrolling context a crew of small, boring mecha and presenting very few adversaries of note. I don't particularly like SideArms-style gameplay to begin with; implement such a system and give me nothing interesting to shoot at, and your odds of success are very grim indeed.























































