The Life board game seemed pretty neat to me back when I was really young. I couldn't have cared less how the game is played or what it's all about, but I did know that it involves moving neat little cars down a road, and that was cool enough for me. I was an easily amused little goofball.
Now I'm a much bigger goofball, and as the whole "little cars" thing doesn't carry quite as much weight as it once did, I had to acquaint myself with the "technicalities" of the Life experience to get into this PC Engine take on it. The automobile element is still present, of course, and you get to choose a driver from a set of ten rather doofy-looking folks.
GAME REVIEWS
Saturday, May 14, 2011
Yuu Yuu Jinsei (Victory Life)
Wednesday, May 11, 2011
Space Invaders: Fukkatsu no Hi
I didn't like Space Invaders even back when it was "all the rage." There just wasn't enough speed, strategy, or spontaneity to the SI experience. I guess I never quite got the alleged "quaint" appeal of the slow, dull manner in which the stick-with-their-partners aliens proceed with their "invasion"; and I reaped nothing but boredom from the required repetitive utilization of basic tactics. Also, it wasn't long before I discovered "shoot-from-the-bottom" shooters that have so much more to offer. Demon Attack is much more dynamic and colorful and features a wider variety of aliens to blast, and most of its creatures are tougher to annihilate and far less predictable than the average antennae-topped Space Invaders punk. Action-packed Spider Fighter gives players something to look forward to in that it grants them super-fast gunfire once they make sufficient progress, while SI changes things up merely by allowing its aliens offsides starts in later rounds. Even the not-exactly-thrilling-itself Centipede comes off as veritably manic in style when compared with SI thanks to its more-crowded playfield.
The bottom line is that Space Invaders bored me. I would lose patience with it so early during any given session that I'd often go right ahead and blast up my own damn defense barriers so I could get at the dopey aliens that much more quickly.
Needless to say, I really didn't ponder the possibilities of what HuCard Space Invaders would have in store for me. Hell, sitting through just a few seconds of this horrid antiquity...
I couldn't wash my hands of the whole abysmal affair yet, though, as there was still the special "Plus" mode to experience. So with the goal in mind of getting the obligatory give-it-a-try session out of the way as quickly as possible, I started up a game of Plus and watched a pointless "polygonal" spacecraft-tossing exhibition.
First things first: it's fast. Everything happens so much more quickly here than in the terribly methodical original. There are many more alien types to deal with, and the creatures here have three-way shots at their disposal in addition to the usual straight-line bomb attacks. They occasionally align themselves in formations more complex than the facile rectangle-of-rows that their ancestors assembled in. You're provided with numerous neat auxiliary items with which you can fend off your wily new adversaries. Decent-looking backdrops spell the old black nothings that classic battles played out atop. And accompanying the upgraded action is actual music (as opposed to the "tense" lines of blops that had previously passed for a "score").
Friday, May 6, 2011
Maison Ikkoku
You'd expect a HuCard digital comic to seem a bit lacking presentation-wise when compared with its CD-ROM peers, and indeed, Maison Ikkoku is as primitive a member of the genre as you'll find on the PCE, at least where audio and visuals are concerned. There's nothing rudimentary about what it requires players to do, though; this is no "click away 'til the end" sort of affair. While the item-finding and puzzle-solving requisites shouldn't prove too taxing for most, interaction with other characters is where matters get dicey and demand delicacy, and prudent management of the protagonist's limited finances is essential.
Thursday, May 5, 2011
Cyber Cross
Cyber Cross has no business being a PC Engine game. In fact, no halfway-decent NES title would ever want to be associated with it. It's primitive, goofy, repetitive, and uninteresting.
Wednesday, May 4, 2011
Pop'n Magic
Tuesday, May 3, 2011
Magical Dinosaur Tour
Few things are quite as fascinating to four-year-old dudes as prehistoric animals, and it's pretty easy to understand why. We're talking about the inspiration for countless toys and pop-up-book tales: remarkable, gigantic beasts, many of which flaunted awesome natural weaponry and armor. We read of the interesting methods they used to survive, we observed their enormity firsthand via skeletal recreations, and we envisioned the thunderous battles that took place between prodigious rivals-to-the-death (long before Optimus Prime vs. Megatron, there was Tyrannosaurus Rex vs. Triceratops!). Of course, the fact that these great entities actually roamed the Earth at one time made them all the cooler. There's even an element of mystery involved in their history, as no one has ever been able to suss out the true reason for their demise.
Of course, there comes a point when we dudes move on to robots or whatever and then to girls... and yeah, we pretty much stick with girls from there on out. But something about dinosaurs always remains alluring to us. Heck, I still get psyched up whenever I encounter a good dino-boss in a video game.
But then, fighting with dinosaurs is different from sitting around and learning about them. Victor Musical Industries hoped to appeal to the four-year-old dude in all of us with Magical Dinosaur Tour, which isn't so much a game as it is a made-for-television encyclopedia.
And it's a deep one at that. We get much more than a mere handful of entries and images here; this Tour provides lots and lots of information on dozens of types of dinos. And rather than sticking with basic statistical talk, the writers went ahead and included unexpected bits that reveal errors scientists had made concerning certain discoveries or explore mysteries that remain unsolved regarding incomplete fossil structures. Many entries even include an illustration of a human alongside the dino drawing for the sake of size comparison.
Magical Dinosaur Tour is nice for what it is. While it does have a sense of humor, it doesn't dabble in mini-games and is fairly low on interaction in general. Buy it and you'll get a veritable encyclopedia--an informative but not perfectly crafted one.




















































